All pastes #776488 Raw Edit

Anti-Spawn-Kill Script

public lua v1 · immutable
·published 2007-11-16 02:47 UTC
rendered paste body
-- Prevents health reduction.-- Character will survive explosions.-- *Will not work completely if health is set to 0.-- *Weapon will not stay attached if in an explosion.time = 10 -- Invincible for n seconds.function onPlayerRespawned(newPlayer)	local health = newPlayer.Character.Humanoid.Health	local maxhealth = newPlayer.Character.Humanoid.MaxHealth	local s = Instance.new("Script")--	I could have used a coroutine to do this part, but there's a bunch --	of dirty work that I didn't feel like getting into.	s.Source = [[print("Invunerable")local character = script.Parentfunction Save(object, match, copy, parent)	if character == nil then return end	local animate = character.Animate	cani = animate:Clone()	if object == match then		copy.Parent = parent		parent.ChildRemoved:connect(function(property) Save(property, copy, copy:Clone(), parent) end)		animate.Parent = nil		cani.Parent = character	endend-- Save Joints! --local head = character:FindFirstChild("Head")if head~=nil then	local weld = head:FindFirstChild("HeadWeld")	if weld~=nil then 		local Cweld = weld:Clone()		head.ChildRemoved:connect(function(property) Save(property, weld, Cweld, head) end)	endendlocal torso = character:FindFirstChild("Torso")if torso~=nil then	local neck = torso:FindFirstChild("Neck")	if neck~=nil then		local Cneck = neck:Clone()		torso.ChildRemoved:connect(function(property) Save(property, neck, Cneck, torso) end)	end	local lhip = torso:FindFirstChild("Left Hip")	if lhip~=nil then		local Clhip = lhip:Clone()		torso.ChildRemoved:connect(function(property) Save(property, lhip, Clhip, torso) end)	end	local rhip = torso:FindFirstChild("Right Hip")	if rhip~=nil then		local Crhip = rhip:Clone()		torso.ChildRemoved:connect(function(property) Save(property, rhip, Crhip, torso) end)	end	local lsho = torso:FindFirstChild("Left Shoulder")	if lsho~=nil then		local Clsho = lsho:Clone()		torso.ChildRemoved:connect(function(property) Save(property, lsho, Clsho, torso) end)	end	local rsho = torso:FindFirstChild("Right Shoulder")	if rsho~=nil then		local Crsho = rsho:Clone()		torso.ChildRemoved:connect(function(property) Save(property, rsho, Crsho, torso) end)	endend---------------------local h = character:FindFirstChild("Humanoid")if h~=nil then	h.MaxHealth = (2^30)	h.Health = (2^30)endfunction healthChanged(property)	if property == "Health" then		character.Humanoid.Health = (2^30)	elseif property == "MaxHealth" then		character.Humanoid.MaxHealth = (2^30)	endendfunction onChanged(property)	if property.className == "Hat" then		wait()		local head = character:FindFirstChild("Head")		if head~=nil then			local weld = head:FindFirstChild("HeadWeld")			if weld~=nil then 				local Cweld = weld:Clone()				head.ChildRemoved:connect(function(property) Save(property, weld, Cweld, head) end)				print("Hat Success")			end		end	endendcharacter.ChildAdded:connect(onChanged)character.Humanoid.Changed:connect(healthChanged)]]	s.Parent = newPlayer.Character	print("Inserted")	wait(time)	s.Parent = nil	print("Removed")	newPlayer.Character.Humanoid.Health = health	newPlayer.Character.Humanoid.MaxHealth = maxhealthendfunction onPlayerEntered(newPlayer)	newPlayer.Changed:connect(function (property)		if (property == "Character") then			onPlayerRespawned(newPlayer)		end	end)endgame.Players.PlayerAdded:connect(onPlayerEntered)