using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using ISXWoW;
using LavishScriptAPI;
using LavishVMAPI;
using InnerSpaceAPI;
namespace WindowsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
using (new FrameLock(true))
{
WoWMovement.Get().Go(MovementDirection.Forward);
}
}
private void BBackwards_Click(object sender, EventArgs e)
{
using (new clsFrameLock.LockBuffer())
{
WoWMovement movement = WoWMovement.Get();
movement.Go(Backwards);
}
}
private void BLeft_Click(object sender, EventArgs e)
{
using (new clsFrameLock.LockBuffer())
{
WoWMovement movement = WoWMovement.Get();
movement.Go(Backwards);
}
}
private void BRight_Click(object sender, EventArgs e)
{
{
using (new clsFrameLock.LockBuffer())
{
WoWMovement movement = WoWMovement.Get();
movement.Go(Right);
}
}
}
private void BStop_Click(object sender, EventArgs e)
{
{
using (new clsFrameLock.LockBuffer())
{
movement.Stop();
}
}
}
}
}