(0:7) When somebody moves into position (%position),
(1:4) and they bump into a furre,
(1:200) and variable %godmode is equal to 1.
(5:15) move the triggering furre to (10,10), or to someplace nearby if it's occupied.
(0:1) Whenever somebody moves,
(1:10) and the triggering furre is the dream owner,
(1:5) and they successfully moved,
(5:351) set variable %position to the X,Y position the triggering furre moved to.
(0:31) When a furre says {god mode on},
(1:10) and the triggering furre is the dream owner,
(5:300) set variable %godmode to the value 1.
(0:31) When a furre says {god mode off},
(1:10) and the triggering furre is the dream owner,
(5:300) set variable %godmode to the value 0.