rendered paste body#include <pspkernel.h>
#include <pspdisplay.h>
#include <stdlib.h>
#include <pspgu.h>
#include <pspthreadman.h>
#include <stdio.h>
#include <string.h>
#include "blit.h"
#include <psploadcore.h>
#include <pspiofilemgr.h>
#include <malloc.h>
#include "graphics.h"
PSP_MODULE_INFO("VSHBlit0.2", 0x1000, 1, 1);
PSP_MAIN_THREAD_ATTR(0);
int main_thread(SceSize args, void *argp) {
sceKernelDelayThread(3000000);
blit_setup();
while(1)
{
blit_string(200, 210, "Hello vsh world");
sceDisplayWaitVblankStart();
}
sceKernelSleepThread();
return 0;
}
int module_start(SceSize args, void *argp) {
int thid;
/* Create a high priority thread */
thid = sceKernelCreateThread("vshBlit", main_thread, 0x18, 0x1000, 0, NULL);
if(thid >= 0) sceKernelStartThread(thid, args, argp);
return 0;
}