All pastes #773848 Raw Edit

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·published 2007-11-14 20:29 UTC
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     =======================|  DirectFB 1.1.0  |=======================
          (c) 2001-2007  The DirectFB Organization (directfb.org)
          (c) 2000-2004  Convergence (integrated media) GmbH
        ------------------------------------------------------------

(*) DirectFB/Core: Single Application Core. (2007-11-14 19:01) 
(*) Direct/Thread: Running 'VT Switcher' (CRITICAL, 8818)...
(*) Direct/Thread: Running 'PS/2 Input' (INPUT, 8821)...
(*) DirectFB/Input: IMPS/2 Mouse 1.0 (directfb.org)
(*) Direct/Thread: Running 'Linux Input' (INPUT, 8822)...
(*) DirectFB/Input: AT Translated Set 2 keyboard (1) 0.1 (directfb.org)
(*) Direct/Thread: Running 'Linux Input' (INPUT, 8823)...
(*) DirectFB/Input: Power Button (FF) (2) 0.1 (directfb.org)
(*) Direct/Thread: Running 'Linux Input' (INPUT, 8824)...
(*) DirectFB/Input: Power Button (CM) (3) 0.1 (directfb.org)
(*) Direct/Thread: Running 'Keyboard Input' (INPUT, 8825)...
(*) DirectFB/Input: Keyboard 0.9 (directfb.org)
(*) DirectFB/Genefx: MMX detected and enabled
(*) DirectFB/Graphics: nVidia NV4C (04c0) 0.6 (directfb.org)
(*) DirectFB/Core/WM: Default 0.3 (directfb.org)
(*) FBDev/Mode: Testing 1280x720 LUT8
(*) FBDev/Mode: Preparing switch to 1280x720 LUT8
(*) FBDev/Mode: Testing 1280x720 LUT8
(*) FBDev/Mode: Preparing switch to 1280x720 LUT8
(*) FBDev/Mode: Testing 1280x720 LUT8
(*) FBDev/Mode: Preparing switch to 1280x720 LUT8
(*) FBDev/Mode: Testing 1280x720 LUT8
(*) FBDev/Mode: Preparing switch to 1280x720 LUT8
(*) FBDev/Mode: Testing 1280x720 LUT8
(*) FBDev/Mode: Preparing switch to 1280x720 LUT8
(*) FBDev/Surface: Allocated 1280x720 8bit LUT8 buffer at offset 0 and pitch 1408.
(*) FBDev/Mode: (Post)Setting 1280x720 LUT8
(*) FBDev/Mode: Switched to 1280x720 (1280x720) at 8 bit LUT8 (wanted LUT8).
(*) FBDev/Mode: Testing 1280x720 LUT8
(*) FBDev/Mode: Preparing switch to 1280x720 LUT8
(*) FBDev/Mode: (Post)Setting 1280x720 LUT8


Screen (00) NVidia Primary Screen           (primary screen)
   Caps: VSYNC POWER_MANAGEMENT 

     Layer (00) FBDev Primary Layer             (primary layer)
        Type:    GRAPHICS 
        Caps:    SURFACE BRIGHTNESS CONTRAST SATURATION 

     Layer (01) NVidia Overlay                
        Type:    VIDEO STILL_PICTURE 
        Caps:    SURFACE SCREEN_LOCATION DEINTERLACING DST_COLORKEY BRIGHTNESS CONTRAST HUE SATURATION SCREEN_POSITION SCREEN_SIZE 


Input (01) IMPS/2 Mouse                    (primary mouse)
   Type: MOUSE 
   Caps: AXES BUTTONS 
   Max. Axis: 2
   Max. Button: 2

Input (00) AT Translated Set 2 keyboard    (primary keyboard)
   Type: KEYBOARD 
   Caps: KEYS 

Input (12) Keyboard                      
   Type: KEYBOARD 
   Caps: KEYS