All pastes #773738 Raw Edit

Stuff

public text v1 · immutable
·published 2007-11-14 19:17 UTC
rendered paste body
Index: java/net/sf/l2j/gameserver/network/SystemMessageId.java
===================================================================
--- java/net/sf/l2j/gameserver/network/SystemMessageId.java	(revision 1249)
+++ java/net/sf/l2j/gameserver/network/SystemMessageId.java	(working copy)
@@ -1882,7 +1882,13 @@
      * Message: Current Location: $s1, $s2, $s3 (Near the Town of Schuttgart)
      */
     LOC_SCHUTTGART_S1_S2_S3(1714),
-	
+    
+    /**
+     * ID: 1924<br>
+     * Message: Current Location: $s1, $s2, $s3 (near the Primeval Isle)
+     */
+    LOC_PRIMEVAL_ISLE_S1_S2_S3(1924),
+    
 	/**
 	 * ID: 562<br>
 	 * Message: You may not crystallize this item. Your crystallization skill level is too low.

Index: D:/projectl2j/L2_GameServer_It_1214/java/net/sf/l2j/gameserver/handler/usercommandhandlers/Loc.java
===================================================================
--- D:/projectl2j/L2_GameServer_It_1214/java/net/sf/l2j/gameserver/handler/usercommandhandlers/Loc.java	(revision 1240)
+++ D:/projectl2j/L2_GameServer_It_1214/java/net/sf/l2j/gameserver/handler/usercommandhandlers/Loc.java	(working copy)
@@ -58,6 +58,7 @@
         case 14: msg = SystemMessageId.LOC_RUNE_S1_S2_S3; break;
         case 15: msg = SystemMessageId.LOC_GODDARD_S1_S2_S3; break;
         case 16: msg = SystemMessageId.LOC_SCHUTTGART_S1_S2_S3;break;
+        case 18: msg = SystemMessageId.LOC_PRIMEVAL_ISLE_S1_S2_S3;break;
         default: msg = SystemMessageId.LOC_ADEN_S1_S2_S3;
     	}
         SystemMessage sm = new SystemMessage(msg);
Index: java/net/sf/l2j/gameserver/instancemanager/TownManager.java
===================================================================
--- java/net/sf/l2j/gameserver/instancemanager/TownManager.java	(revision 1240)
+++ java/net/sf/l2j/gameserver/instancemanager/TownManager.java	(working copy)
@@ -102,6 +102,8 @@
 				return getTown(13); // Goddard
 			case 16:
 				return getTown(17); //Shuttgart
+			case 18:
+				return getTown(19); //Primeval Isle
 		}
 
         return getTown(16); // Default to floran
Index: java/net/sf/l2j/gameserver/datatables/MapRegionTable.java
===================================================================
--- java/net/sf/l2j/gameserver/datatables/MapRegionTable.java	(revision 1240)
+++ java/net/sf/l2j/gameserver/datatables/MapRegionTable.java	(working copy)
@@ -106,7 +106,7 @@
 			try { con.close(); } catch (Exception e) {}
 		}
         
-        _pointsWithKarmas = new int[17][3];
+        _pointsWithKarmas = new int[19][3];
         //Talking Island
         _pointsWithKarmas[0][0] = -79077;
         _pointsWithKarmas[0][1] = 240355;
@@ -175,6 +175,10 @@
         _pointsWithKarmas[16][0] = 85184;
         _pointsWithKarmas[16][1] = -138560;
         _pointsWithKarmas[16][2] = -2256;
+        // Primeval Isle
+        //_pointsWithKarmas[18][0] = 10468;
+        //_pointsWithKarmas[18][1] = -24569;
+        //_pointsWithKarmas[18][2] = -3645;
 	}
 	
 	public final int getMapRegion(int posX, int posY)
@@ -251,6 +255,7 @@
             case 14: nearestTown = "Rune Township"; break;
             case 15: nearestTown = "Town of Goddard"; break;
             case 16: nearestTown = "Town of Shuttgart"; break;  ////TODO@ (Check mapregion table)[Luno]
+            case 18: nearestTown = "Primeval Isle";break;
             default: nearestTown = "Town of Aden"; break;
            
         }