** Executing...
** Command: "c:\program files\valve\steam\steamapps\xxxxxxxxxxxx\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\SteamApps\sourcemods\modname\" "d:\code\c++\modname\mapsrc\mod_test"
Valve Software - vbsp.exe (Dec 11 2006)
Command line: "c:\program files\valve\steam\steamapps\xxxxxxxxxxxx\sourcesdk\bin\ep1\bin\vbsp.exe" "-game" "c:\program files\valve\steam\SteamApps\sourcemods\modname" d:\code\c++\modname\mapsrc\mod_test"
usage : vbsp [options...] mapfile
example: vbsp -onlyents c:\hl2\hl2\maps\test
Common options (use -v to see all options):
-v (or -verbose): Turn on verbose output (also shows more command
line options).
-onlyents : This option causes vbsp only import the entities from the .vmf
file. -onlyents won't reimport brush models.
-onlyprops : Only update the static props and detail props.
-glview : Writes .gl files in the current directory that can be viewed
with glview.exe. If you use -tmpout, it will write the files
into the \tmp folder.
-nodetail : Get rid of all detail geometry. The geometry left over is
what affects visibility.
-nowater : Get rid of water brushes.
-low : Run as an idle-priority process.
-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.
** Executing...
** Command: "c:\program files\valve\steam\steamapps\xxxxxxxxxxxx\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -fast -game "c:\program files\valve\steam\SteamApps\sourcemods\modname\" "d:\code\c++\modname\mapsrc\mod_test"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
Command line: "c:\program files\valve\steam\steamapps\xxxxxxxxxxxx\sourcesdk\bin\ep1\bin\vvis.exe" "-fast" "-game" "c:\program files\valve\steam\SteamApps\sourcemods\modname" d:\code\c++\modname\mapsrc\mod_test"
usage : vvis [options...] bspfile
example: vvis -fast c:\hl2\hl2\maps\test
Common options:
-v (or -verbose): Turn on verbose output (also shows more command
-fast : Only do first quick pass on vis calculations.
-mpi : Use VMPI to distribute computations.
-low : Run as an idle-priority process.
env_fog_controller specifies one.
-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.
Other options:
-novconfig : Don't bring up graphical UI on vproject errors.
-radius_override: Force a vis radius, regardless of whether an
-mpi_pw <pw> : Use a password to choose a specific set of VMPI workers.
-threads : Control the number of threads vbsp uses (defaults to the #
or processors on your machine).
-nosort : Don't sort portals (sorting is an optimization).
-tmpin : Make portals come from \tmp\<mapname>.
-tmpout : Make portals come from \tmp\<mapname>.
-FullMinidumps : Write large minidumps on crash.
VMPI-specific options:
[mpi]
Enable VMPI.
[-mpi_Worker]
Workers use this to connect to a VMPI job. Specify the IP address of the master. Example: -mpi_worker 1.2.3.4 or -mpi_worker 1.2.3.4:242
[-mpi_Port]
Use this on the master to force it to bind to a specified port. Otherwise it binds to 23311 (and ascending port numbers if 23311 doesn't work).
[-mpi_Graphics]
Show a graphical representation of work units [grey=work unit not sent yet, red=sent, green=completed, blue=in-process]
[-mpi_Retry]
Use this on the worker to have it retry connecting to the master forever. Otherwise it will exit if it can't connect to the master immediately.
[-mpi_AutoRestart]
Use this on the worker to have it restart with the same command line parameters after completing a job. Useful in conjunction with -mpi_Retry to have an always-on worker ready to do work.
[-mpi_TrackEvents]
Enables a debug menu during jobs (press D to access). Note: -mpi_Graphics automatically enables -mpi_TrackEvents.
[-mpi_ShowDistributeWorkStats]
After finishing a stage in the work unit processing, shows statistics.
[-mpi_TimingWait]
Causes the master to wait for a keypress to start so workers can connect before it starts. Used for performance measurements.
[-mpi_WorkerCount]
Set the maximum number of workers allowed in the job.
[-mpi_AutoLocalWorker]
Used on the master's machine. Automatically spawn a worker on the local machine. Used for testing.
[-mpi_FileTransmitRate]
VMPI file transmission rate in kB/sec.
[-mpi_Verbose]
Set to 0, 1, or 2 to control verbosity of debug output.
[-mpi_NoMasterWorkerThreads]
Don't process work units locally (in the master). Only used by the SDK work unit distributor.
** Executing...
** Command: "c:\program files\valve\steam\steamapps\xxxxxxxxxxxx\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "c:\program files\valve\steam\SteamApps\sourcemods\modname\" "d:\code\c++\modname\mapsrc\mod_test"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
Command line: "c:\program files\valve\steam\steamapps\xxxxxxxxxxxx\sourcesdk\bin\ep1\bin\vrad.exe" "-bounce" "2" "-noextra" "-game" "c:\program files\valve\steam\SteamApps\sourcemods\modname" d:\code\c++\modname\mapsrc\mod_test"
usage : vrad [options...] bspfile
example: vrad c:\hl2\hl2\maps\test
Common options:
-v (or -verbose): Turn on verbose output (also shows more command
-bounce # : Set max number of bounces (default: 100).
-fast : Quick and dirty lighting.
-final : High quality processing.
-low : Run as an idle-priority process.
-mpi : Use VMPI to distribute computations.
-rederror : Show errors in red.
-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.
Other options:
-novconfig : Don't bring up graphical UI on vproject errors.
-dump : Write debugging .txt files.
-dumpnormals : Write normals to debug files.
-threads : Control the number of threads vbsp uses (defaults to the #
or processors on your machine).
-lights <file> : Load a lights file in addition to lights.rad and the
level lights file.
-noextra : Disable supersampling.
-debugextra : Places debugging data in lightmaps to visualize
supersampling.
-smooth # : Set the threshold for smoothing groups, in degrees
(default 45).
-dlightmap : Force direct lighting into different lightmap than
radiosity.
-stoponexit : Wait for a keypress on exit.
-mpi_pw <pw> : Use a password to choose a specific set of VMPI workers.
-nodetaillight : Don't light detail props.
-centersamples : Move sample centers.
-luxeldensity # : Rescale all luxels by the specified amount (default: 1.0).
The number specified must be less than 1.0 or it will be
ignored.
-loghash : Log the sample hash table to samplehash.txt.
-onlydetail : Only light detail props and per-leaf lighting.
-maxdispsamplesize #: Set max displacement sample size (default: 512).
-softsun <n> : Treat the sun as an area light source of size <n> degrees. Produces soft shadows.
Recommended values are between 0 and 5. Default is 0.
-FullMinidumps : Write large minidumps on crash.
-chop : Smallest number of luxel widths for a bounce patch, used on edges
-maxchop : Coarsest allowed number of luxel widths for a patch, used in face interiors
-LargeDispSampleRadius: This can be used if there are splotches of bounced light
on terrain. The compile will take longer, but it will gather
light across a wider area.
-compressconstant <n> : compress lightmaps whose color variation is less than n units.
-StaticPropLighting : generate backed static prop vertex lighting
-StaticPropPolys : Perform shadow tests of static props at polygon precision
-OnlyStaticProps : Only perform direct static prop lighting (vrad debug option)
-StaticPropNormals : when lighting static props, just show their normal vector
VMPI-specific options:
[mpi]
Enable VMPI.
[-mpi_Worker]
Workers use this to connect to a VMPI job. Specify the IP address of the master. Example: -mpi_worker 1.2.3.4 or -mpi_worker 1.2.3.4:242
[-mpi_Port]
Use this on the master to force it to bind to a specified port. Otherwise it binds to 23311 (and ascending port numbers if 23311 doesn't work).
[-mpi_Graphics]
Show a graphical representation of work units [grey=work unit not sent yet, red=sent, green=completed, blue=in-process]
[-mpi_Retry]
Use this on the worker to have it retry connecting to the master forever. Otherwise it will exit if it can't connect to the master immediately.
[-mpi_AutoRestart]
Use this on the worker to have it restart with the same command line parameters after completing a job. Useful in conjunction with -mpi_Retry to have an always-on worker ready to do work.
[-mpi_TrackEvents]
Enables a debug menu during jobs (press D to access). Note: -mpi_Graphics automatically enables -mpi_TrackEvents.
[-mpi_ShowDistributeWorkStats]
After finishing a stage in the work unit processing, shows statistics.
[-mpi_TimingWait]
Causes the master to wait for a keypress to start so workers can connect before it starts. Used for performance measurements.
[-mpi_WorkerCount]
Set the maximum number of workers allowed in the job.
[-mpi_AutoLocalWorker]
Used on the master's machine. Automatically spawn a worker on the local machine. Used for testing.
[-mpi_FileTransmitRate]
VMPI file transmission rate in kB/sec.
[-mpi_Verbose]
Set to 0, 1, or 2 to control verbosity of debug output.
[-mpi_NoMasterWorkerThreads]
Don't process work units locally (in the master). Only used by the SDK work unit distributor.
** Executing...
** Command: Copy File
** Parameters: "d:\code\c++\modname\mapsrc\mod_test.bsp" "c:\program files\valve\steam\steamapps\sourcemods\modname\maps\\mod_test.bsp"