Player Unable to join if leaved.
+ void LeftChannel(std::string name)
+ {
+ if(!name.compare("Battleground"))
+ MaNGOS::Singleton<AllianceChannelMgr>::Instance().LeftChannel(name);
+ ChannelMgr::LeftChannel(name);
+ }
Suggested by unknown-terror (comment: a void function can't return a value... with that before)
+ void LeftChannel(std::string name)
+ {
+ if(!name.compare("Battleground"))
+ return MaNGOS::Singleton<AllianceChannelMgr>::Instance().LeftChannel(name);
+ ChannelMgr::LeftChannel(name);
+ }
Suggested by nafe (comment: You seem to have forgotten about the return in the if.)
+ void LeftChannel(std::string name)
+ {
+ if(!name.compare("Battleground"))
+ MaNGOS::Singleton<AllianceChannelMgr>::Instance().LeftChannel(name);
+ ChannelMgr::LeftChannel(name);
+ }