rendered paste bodyfunction GM:CalcView( ply, origin, angles, fov )
//function ENT:TrackEntity( ent )
//function ENT:TrackEntity(ply, origin, angles, fov)
//function MyCalcView( ply, origin, angles, fov )
local oldview
local view = {}
view.origin = origin + Vector(0,0,100)
view.angles = Angle(90,0,0)
oldview = oldview or view.origin
if( LocalPlayer():KeyDown( IN_FORWARD )) then
//view.origin = view.origin + Vector(0,0,200)
oldview = oldview + Vector(0,0,50)
view.origin = oldview
end
/*if(view.angles == Angle(90,0,90)) then
view.angles = angles + Angle(90,0,0)
end
*/
//Msg(view.angles)
return view
end