rendered paste bodyCDialogTextures::BuildTree() took 2140 milliseconds
------------ Game Map Shutdown --------------
---------------------------------------------
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7950 GT/PCI/SSE2
GL_VERSION: 2.1.1
Map_New
Map_Free
-- idRenderModelManagerLocal::EndLevelLoad --
20 models purged from previous level, 3 models kept.
---------------------------------------------
----- idImageManagerLocal::EndLevelLoad -----
0 purged from previous
290 kept from previous
0 new loaded
all images loaded in 0.0 seconds
0 deferred loading
---------------------------------------------
-------- idSoundCache::EndLevelLoad ---------
0.00 seconds to expand oggs
0k referenced
182k purged
---------------------------------------------
sound: found efxs/default.efx
Entering message loop
Map_LoadFile: C:/Program Files/id Software/Quake 4/q4run/maps/maps/imprun1.map
Map_Free
--- LoadMapFile ---
C:/Program Files/id Software/Quake 4/q4run/maps/maps/imprun1.map
0 brushes
64 entities
Map_BuildAllDisplayLists
-------- idSoundCache::EndLevelLoad ---------
0.00 seconds to expand oggs
0k referenced
0k purged
---------------------------------------------
sound: found efxs/default.efx
-- idRenderModelManagerLocal::EndLevelLoad --
0 models purged from previous level, 26 models kept.
---------------------------------------------
----- idImageManagerLocal::EndLevelLoad -----
0 purged from previous
290 kept from previous
73 new loaded
all images loaded in 0.1 seconds
0 deferred loading
---------------------------------------------
Map_SaveFile: C:/Program Files/id Software/Quake 4/q4run/maps/maps/imprun1.tmp
writing C:/Program Files/id Software/Quake 4/q4run/maps/maps/imprun1.tmp...
File saved as 'C:/Program Files/id Software/Quake 4/q4run/maps/maps/imprun1.map'...
------------ Game Map Shutdown --------------
---------------------------------------------
---- dmap ----
--- LoadDMapFile ---
loading maps/maps/imprun1
Reading pointfile C:/Program Files/id Software/Quake 4/q4run/maps/maps/imprun1.lin