[TERRAIN] [11-13 06:25:08] Scene.cs: LoadWorldMap() - Failed with exceptio
n Mono.Data.SqliteClient.SqliteSyntaxException: out of memory
bei Mono.Data.SqliteClient.SqliteCommand.GetNextStatement(IntPtr pzStart, Int
Ptr& pzTail, IntPtr& pStmt)
bei Mono.Data.SqliteClient.SqliteCommand.ExecuteReader(CommandBehavior behavi
or, Boolean want_results, Int32& rows_affected)
bei Mono.Data.SqliteClient.SqliteCommand.ExecuteReader(CommandBehavior behavi
or)
bei Mono.Data.SqliteClient.SqliteCommand.ExecuteReader()
bei OpenSim.DataStore.MonoSqlite.MonoSqliteDataStore.LoadTerrain(LLUUID regio
nID)
bei OpenSim.Region.Environment.Scenes.Scene.LoadWorldMap()
################################################################################################################
################################################################################################################
and another one :
******
[SCENE] [11-13 06:25:24] Failed with exception Mono.Data.SqliteClient.Sq
liteSyntaxException: out of memory
bei Mono.Data.SqliteClient.SqliteCommand.GetNextStatement(IntPtr pzStart, Int
Ptr& pzTail, IntPtr& pStmt)
bei Mono.Data.SqliteClient.SqliteCommand.ExecuteReader(CommandBehavior behavi
or, Boolean want_results, Int32& rows_affected)
bei Mono.Data.SqliteClient.SqliteCommand.ExecuteNonQuery()
bei OpenSim.DataStore.MonoSqlite.MonoSqliteDataStore.StoreTerrain(Double[,] t
er, LLUUID regionID)
bei OpenSim.Region.Environment.Scenes.Scene.UpdateTerrain()
bei OpenSim.Region.Environment.Scenes.Scene.Update()
[ASSETCACHE] [11-13 06:25:24] Adding temporary texture [5918aa3ba4fb40919a9bc
0f656d7de4d]: Added to cache.
[DATASTORE] [11-13 06:25:24] Storing terrain revision r1194974724
[SCENE] [11-13 06:25:24] Failed with exception Mono.Data.SqliteClient.Sq
liteSyntaxException: out of memory
bei Mono.Data.SqliteClient.SqliteCommand.GetNextStatement(IntPtr pzStart, Int
Ptr& pzTail, IntPtr& pStmt)
bei Mono.Data.SqliteClient.SqliteCommand.ExecuteReader(CommandBehavior behavi
or, Boolean want_results, Int32& rows_affected)
bei Mono.Data.SqliteClient.SqliteCommand.ExecuteNonQuery()
bei OpenSim.DataStore.MonoSqlite.MonoSqliteDataStore.StoreTerrain(Double[,] t
er, LLUUID regionID)
bei OpenSim.Region.Environment.Scenes.Scene.UpdateTerrain()
bei OpenSim.Region.Environment.Scenes.Scene.Update()
[ASSETCACHE] [11-13 06:25:25] Adding temporary texture [bc841cda4f52463ca45f4
f8a31b787c4]: Added to cache.
[DATASTORE] [11-13 06:25:25] Storing terrain revision r1194974725
[SCENE] [11-13 06:25:25] Failed with exception Mono.Data.SqliteClient.Sq
liteSyntaxException: out of memory
bei Mono.Data.SqliteClient.SqliteCommand.GetNextStatement(IntPtr pzStart, Int
Ptr& pzTail, IntPtr& pStmt)
bei Mono.Data.SqliteClient.SqliteCommand.ExecuteReader(CommandBehavior behavi
or, Boolean want_results, Int32& rows_affected)
bei Mono.Data.SqliteClient.SqliteCommand.ExecuteNonQuery()
bei OpenSim.DataStore.MonoSqlite.MonoSqliteDataStore.StoreTerrain(Double[,] t
er, LLUUID regionID)
bei OpenSim.Region.Environment.Scenes.Scene.UpdateTerrain()
bei OpenSim.Region.Environment.Scenes.Scene.Update()
[ASSETCACHE] [11-13 06:25:30] Adding temporary texture [deec4aa9a53a4452a63f7
0d34884600b]: Added to cache.
[DATASTORE] [11-13 06:25:30] Storing terrain revision r1194974730
[SCENE] [11-13 06:25:30] Failed with exception Mono.Data.SqliteClient.Sq
liteSyntaxException: out of memory
bei Mono.Data.SqliteClient.SqliteCommand.GetNextStatement(IntPtr pzStart, Int
Ptr& pzTail, IntPtr& pStmt)
bei Mono.Data.SqliteClient.SqliteCommand.ExecuteReader(CommandBehavior behavi
or, Boolean want_results, Int32& rows_affected)
bei Mono.Data.SqliteClient.SqliteCommand.ExecuteNonQuery()
bei OpenSim.DataStore.MonoSqlite.MonoSqliteDataStore.StoreTerrain(Double[,] t
er, LLUUID regionID)
bei OpenSim.Region.Environment.Scenes.Scene.UpdateTerrain()
bei OpenSim.Region.Environment.Scenes.Scene.Update()
[ASSETCACHE] [11-13 06:25:36] Adding temporary texture [ea161626a02f46808167d
4c18a049607]: Added to cache.
[DATASTORE] [11-13 06:25:36] Storing terrain revision r1194974736
[SCENE] [11-13 06:25:36] Failed with exception Mono.Data.SqliteClient.Sq
liteSyntaxException: out of memory
bei Mono.Data.SqliteClient.SqliteCommand.GetNextStatement(IntPtr pzStart, Int
Ptr& pzTail, IntPtr& pStmt)
bei Mono.Data.SqliteClient.SqliteCommand.ExecuteReader(CommandBehavior behavi
or, Boolean want_results, Int32& rows_affected)
bei Mono.Data.SqliteClient.SqliteCommand.ExecuteNonQuery()
bei OpenSim.DataStore.MonoSqlite.MonoSqliteDataStore.StoreTerrain(Double[,] t
er, LLUUID regionID)
bei OpenSim.Region.Environment.Scenes.Scene.UpdateTerrain()
bei OpenSim.Region.Environment.Scenes.Scene.Update()
[ASSETCACHE] [11-13 06:25:41] Adding temporary texture [e8d2322f7d2f4eb497277
90b37255b0f]: Added to cache.
[DATASTORE] [11-13 06:25:41] Storing terrain revision r1194974741
[SCENE] [11-13 06:25:41] Failed with exception Mono.Data.SqliteClient.Sq
liteSyntaxException: out of memory
bei Mono.Data.SqliteClient.SqliteCommand.GetNextStatement(IntPtr pzStart, Int
Ptr& pzTail, IntPtr& pStmt)
bei Mono.Data.SqliteClient.SqliteCommand.ExecuteReader(CommandBehavior behavi
or, Boolean want_results, Int32& rows_affected)
bei Mono.Data.SqliteClient.SqliteCommand.ExecuteNonQuery()
bei OpenSim.DataStore.MonoSqlite.MonoSqliteDataStore.StoreTerrain(Double[,] t
er, LLUUID regionID)
bei OpenSim.Region.Environment.Scenes.Scene.UpdateTerrain()
bei OpenSim.Region.Environment.Scenes.Scene.Update()
[ASSETCACHE] [11-13 06:25:47] Adding temporary texture [8feafb5f23674eb9b8cf1
34167172b94]: Added to cache.
[DATASTORE] [11-13 06:25:47] Storing terrain revision r1194974747
[SCENE] [11-13 06:25:47] Failed with exception Mono.Data.SqliteClient.Sq
liteSyntaxException: out of memory
bei Mono.Data.SqliteClient.SqliteCommand.GetNextStatement(IntPtr pzStart, Int
Ptr& pzTail, IntPtr& pStmt)
bei Mono.Data.SqliteClient.SqliteCommand.ExecuteReader(CommandBehavior behavi
or, Boolean want_results, Int32& rows_affected)
bei Mono.Data.SqliteClient.SqliteCommand.ExecuteNonQuery()
bei OpenSim.DataStore.MonoSqlite.MonoSqliteDataStore.StoreTerrain(Double[,] t
er, LLUUID regionID)
bei OpenSim.Region.Environment.Scenes.Scene.UpdateTerrain()
bei OpenSim.Region.Environment.Scenes.Scene.Update()
[ASSETCACHE] [11-13 06:25:52] Adding temporary texture [5bea226b7be4460fa402c
b841315ee8f]: Added to cache.
[DATASTORE] [11-13 06:25:52] Storing terrain revision r1194974752
[SCENE] [11-13 06:25:52] Failed with exception Mono.Data.SqliteClient.Sq
liteSyntaxException: out of memory
bei Mono.Data.SqliteClient.SqliteCommand.GetNextStatement(IntPtr pzStart, Int
Ptr& pzTail, IntPtr& pStmt)
bei Mono.Data.SqliteClient.SqliteCommand.ExecuteReader(CommandBehavior behavi
or, Boolean want_results, Int32& rows_affected)
bei Mono.Data.SqliteClient.SqliteCommand.ExecuteNonQuery()
bei OpenSim.DataStore.MonoSqlite.MonoSqliteDataStore.StoreTerrain(Double[,] t
er, LLUUID regionID)