Mine
public text v1 · immutablevoid OnDied(Unit * mKiller)
{
if(_unit->isAlive())
{
}
else
{
GameObject *pDoor = _unit->GetMapMgr()->GetInterface()->GetObjectNearestCoords<GameObject,TYPEID_GAMEOBJECT>(18972, -129.034f, 2166.16f, 129.187f);
if(pDoor == 0)
return;
pDoor->SetUInt32Value(GAMEOBJECT_FLAGS, 1);
pDoor->SetUInt32Value(GAMEOBJECT_STATE, 0);
}
}