All pastes #770575 Raw Edit

Miscellany

public text v1 · immutable
·published 2007-11-12 12:13 UTC
rendered paste body
Using script Commanders
Map: Evergreen_Haven-v03.smf
Mod: "XTA v9" from XTAPE.sdz
Created server on port 8452
Created local client with number 0
Listening to local client on connection 0
Content error:
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 9
Loading units and weapons
Warning to many unit categories 33 missed all
Warning to many unit categories 33 missed all
Initializing map features
Generating trees
Parsing unit icons
Creating unit textures
Unknown feature type armjeth_dead
Unknown feature type armckfus_dead
Reading estimate path costs
Analyzing map accessability "8"
Calculating estimate path costs "8" 0/21
Calculating estimate path costs "8" 1/21
Calculating estimate path costs "8" 2/21
Calculating estimate path costs "8" 3/21
Calculating estimate path costs "8" 4/21
Calculating estimate path costs "8" 5/21
Calculating estimate path costs "8" 6/21
Calculating estimate path costs "8" 7/21
Calculating estimate path costs "8" 8/21
Calculating estimate path costs "8" 9/21
Calculating estimate path costs "8" 10/21
Calculating estimate path costs "8" 11/21
Calculating estimate path costs "8" 12/21
Calculating estimate path costs "8" 13/21
Calculating estimate path costs "8" 14/21
Calculating estimate path costs "8" 15/21
Calculating estimate path costs "8" 16/21
Calculating estimate path costs "8" 17/21
Calculating estimate path costs "8" 18/21
Calculating estimate path costs "8" 19/21
Calculating estimate path costs "8" 20/21
Reading estimate path costs
Analyzing map accessability "32"
Calculating estimate path costs "32" 0/21
Calculating estimate path costs "32" 1/21
Calculating estimate path costs "32" 2/21
Calculating estimate path costs "32" 3/21
Calculating estimate path costs "32" 4/21
Calculating estimate path costs "32" 5/21
Calculating estimate path costs "32" 6/21
Calculating estimate path costs "32" 7/21
Calculating estimate path costs "32" 8/21
Calculating estimate path costs "32" 9/21
Calculating estimate path costs "32" 10/21
Calculating estimate path costs "32" 11/21
Calculating estimate path costs "32" 12/21
Calculating estimate path costs "32" 13/21
Calculating estimate path costs "32" 14/21
Calculating estimate path costs "32" 15/21
Calculating estimate path costs "32" 16/21
Calculating estimate path costs "32" 17/21
Calculating estimate path costs "32" 18/21
Calculating estimate path costs "32" 19/21
Calculating estimate path costs "32" 20/21
Creating sky
Spring 0.75b2
Player RiderRockon joined as 0
AI/Bot-libs/AAI.dll has C++ interface
GlobalAI1: land map detected
GlobalAI1: New map-learning file created
GlobalAI1: AAI loaded
AI/Bot-libs/AAI.dll has C++ interface
GlobalAI2: New map-learning file created
GlobalAI2: AAI loaded
AI/Bot-libs/AAI.dll has C++ interface
GlobalAI3: New map-learning file created
GlobalAI3: AAI loaded
Speed set to 1.5
Peewee is being attacked
Metal Extractor is being attacked
Metal Extractor is being attacked
Peewee is being attacked
Metal Extractor is being attacked
Metal Extractor is being attacked
Metal Extractor is being attacked
Sentinel is being attacked
Construction KBot is being attacked
Light Laser Tower is being attacked
Metal Extractor is being attacked
Advanced Radar Tower is being attacked
Metal Extractor is being attacked
Light Laser Tower is being attacked
Commander: Can't reach destination!
Peewee is being attacked
Peewee is being attacked
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x007666ff
DLL information:
0x00400000	spring
0x7c900000	ntdll
0x7c800000	kernel32
0x77f40000	ADVAPI32
0x77da0000	RPCRT4
0x73e80000	dsound
0x77be0000	msvcrt
0x77d10000	USER32
0x77e40000	GDI32
0x774a0000	ole32
0x76af0000	WINMM
0x77bd0000	VERSION
0x5f400000	GLU32
0x5f160000	OPENGL32
0x736d0000	DDRAW
0x73b30000	DCIMAN32
0x76c50000	IMAGEHLP
0x71a50000	WSOCK32
0x71a30000	WS2_32
0x71a20000	WS2HELP
0x10000000	SDL
0x7c340000	MSVCR71
0x00d00000	DevIL
0x66fc0000	freetype6
0x61b80000	zlib1
0x003d0000	glew32
0x00e90000	ILU
0x746a0000	MSCTF
0x69500000	nvoglnt
0x60a30000	mslbui
0x03290000	nvappfilter
0x76bb0000	PSAPI
0x770e0000	OLEAUT32
0x719d0000	mswsock
0x61200000	hnetcfg
0x71a10000	wshtcpip
0x76bf0000	WINTRUST
0x77a40000	CRYPT32
0x77ae0000	MSASN1
0x72c90000	wdmaud
0x72c80000	msacm32
0x77bb0000	MSACM32
0x77ba0000	midimap
0x73e50000	KsUser
0x76f90000	CLBCATQ
0x77010000	COMRes
0x20000000	xpsp2res
0x04460000	msi
0x75e30000	SXS
0x0d240000	AAI
0x59e70000	DBGHELP
Stacktrace:
(0) C:\Games\TASpring\spring.exe [0x007666FF]
(1) C:\Games\TASpring\spring.exe [0x0076C3B0]
(2) C:\Games\TASpring\spring.exe [0x00763291]
(3) C:\Games\TASpring\spring.exe [0x00768458]
(4) C:\Games\TASpring\spring.exe [0x007F9C63]
(5) C:\Games\TASpring\spring.exe [0x00818D48]
(6) C:\Games\TASpring\spring.exe [0x006E411E]
(7) C:\Games\TASpring\spring.exe [0x0071BD8A]
(8) C:\Games\TASpring\spring.exe [0x005BB7F1]
(9) C:\Games\TASpring\spring.exe [0x005DB50C]
(10) C:\Games\TASpring\spring.exe [0x005DE5EE]
(11) C:\Games\TASpring\spring.exe [0x00819AA9]
(12) C:\Games\TASpring\spring.exe [0x00821C68]
(13) C:\Games\TASpring\spring.exe [0x00822038]
(14) C:\Games\TASpring\spring.exe [0x00822269]
(15) C:\Games\TASpring\spring.exe [0x0090F147]
(16) C:\Games\TASpring\spring.exe [0x00401292]
(17) C:\Games\TASpring\spring.exe [0x004012DD]
(18) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816D4F]