All pastes #770471 Raw Edit

Something

public cpp v1 · immutable
·published 2007-11-12 09:52 UTC
rendered paste body
void DesignGui( ){	//here you will construct your window( s )	color_scheme_s* m_pSchemeCheckbox = GetColorSchemeFromFile(		"checkbox", gLogging.GetDirectoryFile( "menu_style//checkboxes.ini" ),		ConstructColorScheme		(			m_pGui->GetColor( 180, 180, 180, 255 ),			m_pGui->GetColor( 0, 0, 0, 255 ),			m_pGui->GetColor( 180, 180, 180, 255 ),			m_pGui->GetColor( 220, 220, 220, 255 ),			m_pGui->GetColor( 0, 0, 0, 255 ),			m_pGui->GetColor( 233, 233, 233, 255 ) 		) 	);	color_scheme_s* m_pSchemeWindow = GetColorSchemeFromFile(		"window", gLogging.GetDirectoryFile( "menu_style//windows.ini" ), 		ConstructColorScheme		( 			m_pGui->GetColor( 233, 100, 100, 140 ),			m_pGui->GetColor( 0, 0, 0, 255 ),			m_pGui->GetColor( 130, 130, 130, 255 ),			m_pGui->GetColor( 180, 180, 180, 233 ),			m_pGui->GetColor( 0, 0, 0, 255 ),			m_pGui->GetColor( 255, 255, 255, 255 ) 		) 	);	//========================================================	//create windows	GUI_WINDOW_HANDLE m_iPlayerVisible = m_pGui->AddWindow( 		"Player Visibility", m_pSchemeWindow, 10, 10, 120, 200 );	GUI_WINDOW_HANDLE m_iAimWindow = m_pGui->AddWindow(		"Aiming", m_pSchemeWindow, 140, 10, 120, 200 );	GUI_WINDOW_HANDLE m_iWindowScheme = AddColorSchemeWindow(		"Window Color", m_pSchemeWindow, 280, 10, 120, 120, 		( FARPROC )WindowBGRedCallback, ( FARPROC )WindowBGGreenCallback, 		( FARPROC )WindowBGBlueCallback, 0 );	GUI_WINDOW_HANDLE m_iWindowMouse = AddColorSchemeWindow(		"Mouse Color", 420, 10, 120, 120,		( FARPROC )MouseBGRedCallback, ( FARPROC )MouseBGGreenCallback, 		( FARPROC )MouseBGBlueCallback, 0 );	//========================================================	//create checkboxes window 1	m_pGui->AddCheckBox( m_iPlayerVisible, 20, 20, "Wallhack", m_pSchemeCheckbox, ( FARPROC )WallhackCallback, false );	m_pGui->AddCheckBox( m_iPlayerVisible, 20, 40, "Chams", m_pSchemeCheckbox, ( FARPROC )ChamsCallback, false );	m_pGui->AddCheckBox( m_iPlayerVisible, 20, 60, "No Fog", m_pSchemeCheckbox, ( FARPROC )NoFogCallback,  false );	m_pGui->AddCheckBox( m_iPlayerVisible, 20, 80, "Full Bright", m_pSchemeCheckbox, ( FARPROC )FullBrightCallback, false );	m_pGui->AddCheckBox( m_iPlayerVisible, 20, 100, "WEAPON ESP", m_pSchemeCheckbox, ( FARPROC )WeaponEspCallback, false );	m_pGui->AddCheckBox( m_iPlayerVisible, 20, 120, "ANIMATION ESP", m_pSchemeCheckbox, ( FARPROC )AnimationEspCallback, false );	m_pGui->AddCheckBox( m_iPlayerVisible, 20, 140, "DISTANCE ESP", m_pSchemeCheckbox, ( FARPROC )DistanceEspCallback, false );	m_pGui->AddCheckBox( m_iPlayerVisible, 20, 160, "SPRITE ESP", m_pSchemeCheckbox, ( FARPROC )SpriteEspCallback, false );	m_pGui->AddCheckBox( m_iPlayerVisible, 20, 180, "FISTS ONLY", m_pSchemeCheckbox, ( FARPROC )FistOnlyCallback, false );	//========================================================	//create checkboxes window 2	m_pGui->AddCheckBox( m_iAimWindow, 20, 20, "No Spread", m_pSchemeCheckbox, ( FARPROC )NoSpreadCallback, false );	m_pGui->AddCheckBox( m_iAimWindow, 20, 40, "No Recoil", m_pSchemeCheckbox, ( FARPROC )NoRecoilCallback, false );	m_pGui->AddCheckBox( m_iAimWindow, 20, 60, "Trigger Bot", m_pSchemeCheckbox, ( FARPROC )TriggerbotCallback, false );	m_pGui->AddCheckBox( m_iAimWindow, 20, 80, "Zoom hack", m_pSchemeCheckbox, ( FARPROC )ZoomCallback, false );	//========================================================	//mouse color	m_pGui->m_mouse.color = m_pGui->GetColor( 230, 20, 20, 255 );	//========================================================	//free the old schemes because they malloc data	//and we don't need it anymore	free( m_pSchemeWindow );	free( m_pSchemeCheckbox );}