rendered paste bodyorward Float:GetDistanceBetweenPlayers(playerid,giveplayerid);
public Float:GetDistanceBetweenPlayers(playerid,giveplayerid)
{
new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
if (!IsPlayerConnected(playerid) || !IsPlayerConnected(giveplayerid)){
return -1.00;
}
GetPlayerPos(playerid,x1,y1,z1);
GetPlayerPos(giveplayerid,x2,y2,z2);
return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}