rendered paste bodypublic OnPlayerText(playerid, text[])
{
new Name1[MAX_PLAYER_NAME], string[50],h, m, s;
gettime(h, m, s);
GetPlayerName(playerid, Name1, sizeof(Name1));
format(string, sizeof(string), "%s[%d_%d]", Name1, h, m);
SetPlayerName(playerid, string);
SendPlayerMessageToAll(playerid, text);
SetPlayerName(playerid, Name1);
return 0;
if(Mute[playerid] == 1)
{
SendClientMessage(playerid, TEAM_CYAN_COLOR, "You cannot speak, you have been silenced");
return 0;
}
if(Mobile[playerid] != 255)
{
and error!
C:\Downloads\Àðõèâû\penls0.2\penls0.2\penls.pwn(18652) : warning 225: unreachable code
C:\Downloads\Àðõèâû\penls0.2\penls0.2\penls.pwn(18659) : warning 219: local variable "string" shadows a variable at a preceding level
C:\Downloads\Àðõèâû\penls0.2\penls0.2\penls.pwn(18812) : warning 219: local variable "string" shadows a variable at a preceding level
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
Header size: 5256 bytes
Code size: 665112 bytes
Data size: 809856 bytes
Stack/heap size: 16384 bytes; estimated max. usage=4737 cells (18948 bytes)
Total requirements: 1496608 bytes
3 Warnings.