rendered paste bodyIndex: src/game/SpellAuras.h===================================================================--- src/game/SpellAuras.h (revision 4708)+++ src/game/SpellAuras.h (working copy)@@ -56,7 +56,7 @@ // each setting object update field code line moved under if(Real) check is significant mangos speedup, and less server->client data sends // each packet sending code moved under if(Real) check is _large_ mangos speedup, and lot less server->client data sends -class Aura+class MANGOS_DLL_SPEC Aura { public: //aura handlers@@ -284,7 +284,7 @@ float m_fearMoveAngle; }; -class AreaAura : public Aura+class MANGOS_DLL_SPEC AreaAura : public Aura { public: AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);@@ -294,7 +294,7 @@ float m_radius; }; -class PersistentAreaAura : public Aura+class MANGOS_DLL_SPEC PersistentAreaAura : public Aura { public: PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);