All pastes #76753 Raw Edit

s|k

public php v1 · immutable
·published 2006-07-02 02:31 UTC
rendered paste body
<?php/* * Created on 17-Jun-06 * * To change the template for this generated file go to * Window - Preferences - PHPeclipse - PHP - Code Templates   item slots info & list of point allowances, create item form,  Javascript to handle allowances  item: 	 	Field  	Type  	Attributes  	Null  	Default  	Extra  	Action	id 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	name 	varchar(250) 		No 			Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	userId 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	ogreName 	varchar(150) 		No 			Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	description 	text 		No 			Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	type 	enum('defend', 'attack') 		No 	defend 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	level 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	gold 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	elemental 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	physical 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	magic 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	general 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	rating 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	damage 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	elemental_fire 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	elemental_water 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	elemental_air 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	elemental_earth 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	physical_stab 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	physical_bludgeon 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	magic_mystical 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	magic_necro 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	state_poison 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	state_weak 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	state_frail 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	state_beserk 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	state_glass 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	state_sleep 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	state_death 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	created 	datetime 		No 	0000-00-00 00:00:00 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	Ogre: 	Field  	Type  	Attributes  	Null  	Default  	Extra  	Action	id 	int(11) 		No 		auto_increment 	Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	userId 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	name 	varchar(150) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	level 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	gold 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	itemSlot 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	elemental 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	physical 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	magic 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	defense 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	skill 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	 */class itemCreatorDoc extends document implements gamePage,dataItem {	private $id;	private $userId;	private $ogreTitle;	private $ogreName;	private $xp;	private $gold;	private $level;	private $score;	private $ogreId;	private $OMT;	//the following are specific to preferencesDoc	private $items; //array of stuff	private $itemSlot;	private $elemental;	private $physical;	private $magic;	private $defense;	private $skill;	private $allowances;		public function createItemCreatorForm(){		$itemForm = $this->createForm($this->main,'createItem();','passwordForm');		$this->createNappend('h2',$itemForm,'Create an Item');		$h3 = $this->createNappend('h3',$itemForm,'Basics');		$h3->setAttribute('class','itemHeader');		$p = $this->createNappend('p',$itemForm,'Name:');		$this->createInput('name','text',$itemForm,'itemFormName');		$this->createNappend('p',$itemForm,'Type:');		$options = array(			"Offensive" => 'attack',			"Defensive" => 'defend'			);		$select = $this->createSelect('type',$itemForm,'itemFormType',$options);		$this->createNappend('p',$itemForm,'Damage:');		$item = $this->createInput('damage','text',$itemForm,'itemFormDamage','0');			$h3 = $this->createNappend('h3',$itemForm,'Elemental Special Damage');		$h3->setAttribute('class','itemHeader');		$p = $this->createNappend('p',$itemForm,'Fire:');		$p->setAttribute('class','itemP');		$item = $this->createInput('fire','text',$itemForm,'itemFormFire','0','itemInput','itemP');		$p = $this->createNappend('p',$itemForm,'Water:');		$p->setAttribute('class','itemP');		$item = $this->createInput('water','text',$itemForm,'itemFormWater','0','itemInput','itemP');		$p = $this->createNappend('p',$itemForm,'Air:');		$p->setAttribute('class','itemP');		$item = $this->createInput('air','text',$itemForm,'itemFormAir','0','itemInput','itemP');		$p = $this->createNappend('p',$itemForm,'Earth:');		$p->setAttribute('class','itemP');		$item = $this->createInput('earth','text',$itemForm,'itemFormEarth','0','itemInput','itemP');		$h3 = $this->createNappend('h3',$itemForm,'Physical Special Damage');		$h3->setAttribute('class','itemHeader');		$p = $this->createNappend('p',$itemForm,'Stab:');		$p->setAttribute('class','itemP');		$item = $this->createInput('stab','text',$itemForm,'itemStab','0','itemInput','itemP');		$p = $this->createNappend('p',$itemForm,'Bludgeon:');		$p->setAttribute('class','itemP');		$item = $this->createInput('bludgeon','text',$itemForm,'itemFormBludgeon','0','itemInput','itemP');		$h3 = $this->createNappend('h3',$itemForm,'Magical Special Damage');		$h3->setAttribute('class','itemHeader');		$p = $this->createNappend('p',$itemForm,'Mystical:');		$p->setAttribute('class','itemP');		$item = $this->createInput('mystical','text',$itemForm,'itemFormMystical','0','itemInput','itemP');		$p = $this->createNappend('p',$itemForm,'Necro:');		$p->setAttribute('class','itemP');		$item = $this->createInput('necro','text',$itemForm,'itemFormNecro','0','itemInput','itemP');		$h3 = $this->createNappend('h3',$itemForm,'Magical State Attacks');		$h3->setAttribute('class','itemHeader');		$p = $this->createNappend('p',$itemForm,'poison:');		$p->setAttribute('class','itemP');		$item = $this->createInput('poison','text',$itemForm,'itemFormPoison','0','itemInput','itemP');		$p = $this->createNappend('p',$itemForm,'Weak:');		$p->setAttribute('class','itemP');		$item = $this->createInput('weak','text',$itemForm,'itemFormWeak','0','itemInput','itemP');		$p = $this->createNappend('p',$itemForm,'Frail:');		$p->setAttribute('class','itemP');		$item = $this->createInput('frail','text',$itemForm,'itemFormFrail','0','itemInput','itemP');		$p = $this->createNappend('p',$itemForm,'Beserk:');		$p->setAttribute('class','itemP');		$item = $this->createInput('beserk','text',$itemForm,'itemFormBeserk','0','itemInput','itemP');		$p = $this->createNappend('p',$itemForm,'Glass:');		$p->setAttribute('class','itemP');		$item = $this->createInput('glass','text',$itemForm,'itemFormGlass','0','itemInput','itemP');		$p = $this->createNappend('p',$itemForm,'Sleep:');		$p->setAttribute('class','itemP');		$item = $this->createInput('sleep','text',$itemForm,'itemFormSleep','0','itemInput','itemP');		$p = $this->createNappend('p',$itemForm,'Death:');		$p->setAttribute('class','itemP');		$item = $this->createInput('death','text',$itemForm,'itemFormDeath','0','itemInput','itemP');		$h3 = $this->createNappend('h3',$itemForm,'Description');		$h3->setAttribute('class','itemHeader');		$this->createNappend('p',$itemForm,'Be creative:');		$this->createTextarea('description',$itemForm,'descriptionTextArea');		$infoDiv = $this->createNappend('div',$itemForm,'Click the button below to create the item.');		$infoDiv->setAttribute('id','itemInfoDiv');		$this->createInput('submit','submit',$itemForm,'descriptionSub','Create Item');		return;			}	public function createItemList(){		if(count($this->items) < 1){			$itemList = $this->createNappend('p',$this->main,'You have created no Items');		}else{			$itemList = $this->createNappend('div',$this->main);				$itemTable = $this->createNappend('table',$this->main);					$table->setAttribute('class','itemTable');					$thead = $this->createNappend('thead',$itemTable);						$tr = $this->createNappend('tr',$thead);							$this->createNappend('th',$tr,'Name');							$this->createNappend('th',$tr,'Level');							$this->createNappend('th',$tr,'Worth');							$this->createNappend('td',$tr,'Type');							$this->createNappend('th',$tr,'Created');					$tbody = $this->createNappend('tbody',$itemTable);						$tr = $this->createNappend('tr',$tbody);						foreach($this->items as $item){							$worth = $this->getItemWorth($item);							$this->createNappend('td',$tr,$item['name']);							$this->createNappend('td',$tr,$item['level']);							$this->createNappend('td',$tr,$worth);							$this->createNappend('td',$tr,$item['type']);							$this->createNappend('td',$tr,$item['created']);						}		}		return;	}		public function createItemTable(){		if(count($this->items) > 0){			$itemTableDiv = $this->createNappend('div',$this->main);				$infoP = $this->createNappend('p',$itemTableDiv,'Select an item to display below.');				$itemTable = $this->createNappend('table',$itemTableDiv);						$tr = $this->createNappend('tr',$itemTable);							$this->createNappend('th',$tr,'Name');							$this->createNappend('th',$tr,'Level');							$this->createNappend('th',$tr,'Worth');							$this->createNappend('td',$tr,'Type');							$this->createNappend('th',$tr,'Created');						$tr = $this->createNappend('tr',$itemTable);							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemName');							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemLevel');							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemWorth');							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemType');							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemDate');						$tr = $this->createNappend('tr',$itemTable);							$this->createNappend('th',$tr,'Gold');							$this->createNappend('th',$tr,'Elemental Level');							$this->createNappend('th',$tr,'Physical Level');							$this->createNappend('td',$tr,'Magical Level');							$this->createNappend('th',$tr,'Defense Level');						$tr = $this->createNappend('tr',$itemTable);							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemGold');							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemElemental');							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemPhysical');							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemMagical');							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemDefense');						$tr = $this->createNappend('tr',$itemTable);							$this->createNappend('th',$tr,'Rating');							$this->createNappend('th',$tr,'Damage');							$this->createNappend('th',$tr,'&nbsp;');							$this->createNappend('td',$tr,'&nbsp;');							$this->createNappend('th',$tr,'&nbsp;');						$tr = $this->createNappend('tr',$itemTable);							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemRating');							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemDamage');							$td = $this->createNappend('td',$tr,'&nbsp;');							$td = $this->createNappend('td',$tr,'&nbsp;');							$td = $this->createNappend('td',$tr,'&nbsp;');						$tr = $this->createNappend('tr',$itemTable);							$this->createNappend('th',$tr,'Elemental Fire');							$this->createNappend('th',$tr,'Elemental Water');							$this->createNappend('th',$tr,'Elemental Air');							$this->createNappend('td',$tr,'Elemental Earth');							$this->createNappend('th',$tr,'Physical Stab');						$tr = $this->createNappend('tr',$itemTable);							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemElemFire');							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemElemWater');							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemElemAir');							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemElemEarth');							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemPhysStab');						$tr = $this->createNappend('tr',$itemTable);							$this->createNappend('th',$tr,'Physical Bludgeon');							$this->createNappend('th',$tr,'Magic Mystical');							$this->createNappend('th',$tr,'Magic Necro');							$this->createNappend('td',$tr,'State Poison');							$this->createNappend('th',$tr,'State Weak');						$tr = $this->createNappend('tr',$itemTable);							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemPhysBludgeon');							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemMagicMystical');							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemMagicNecro');							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemStatePoison');							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemStateWeak');						$tr = $this->createNappend('tr',$itemTable);							$this->createNappend('th',$tr,'State Frail');							$this->createNappend('th',$tr,'State Beserk');							$this->createNappend('th',$tr,'State Glass');							$this->createNappend('td',$tr,'State Sleep');							$this->createNappend('th',$tr,'State Death');						$tr = $this->createNappend('tr',$itemTable);							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemStateFrail');							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemStateBeserk');							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemStateGlass');							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemStateSleep');							$td = $this->createNappend('td',$tr,'&nbsp;');								$td->setAttribute('id','itemStateDeath');				$description = $this->createNappend('p',$itemTableDiv,'Description');				$description->setAttribute('id','itemDescription');		}		return;	}	private function getItemWorth(array $item){		$worth = 0;		$worth += $item['damage'];		$worth += $item['elemental_fire'];		$worth += $item['elemental_water'];		$worth += $item['elemental_air'];		$worth += $item['elemental_earth'];		$worth += $item['physical_stab'];		$worth += $item['physical_bludgeon'];		$worth += $item['magic_mystical'];		$worth += $item['magic_necro'];		$worth += $item['state_poison'];		$worth += $item['state_weak'];		$worth += $item['state_frail'];		$worth += $item['state_beserk'];		$worth += $item['state_glass'];		$worth += $item['state_sleep'];		$worth += $item['state_death'];		return $worth;	}		public function createAllowanceInfo(){		$allowances = determineAllowances($this->physical			,$this->magic			,$this->elemental			,$this->defense			,$this->skill			,$this->level);		$allowanceDiv = $this->createNappend('div',$this->main);			$allowanceInfoP = $this->createNappend('p',$allowanceDiv,'Allowances for item creation.');			$allowanceTable = $this->createNappend('table',$allowanceDiv);				$tr = $this->createNappend('tr',$allowanceTable);					$this->createNappend('th',$tr,"Open Slots");					$td = $this->createNappend('td',$tr,$this->itemSlot);						$td->setAttribute('id','allowanceSlot');				$tr = $this->createNappend('tr',$allowanceTable);					$this->createNappend('th',$tr,"Total Points");					$td = $this->createNappend('td',$tr,$allowances['total']);						$td->setAttribute('id','allowanceTotal');				$tr = $this->createNappend('tr',$allowanceTable);					$this->createNappend('th',$tr,"Physical");					$td = $this->createNappend('td',$tr,$allowances['physical']);						$td->setAttribute('id','allowancePhysical');				$tr = $this->createNappend('tr',$allowanceTable);					$this->createNappend('th',$tr,"Magic Mystical");					$td = $this->createNappend('td',$tr,$allowances['magic_mystical']);						$td->setAttribute('id','allowanceMystical');				$tr = $this->createNappend('tr',$allowanceTable);					$this->createNappend('th',$tr,"Magic Necro");					$td = $this->createNappend('td',$tr,$allowances['magic_necro']);						$td->setAttribute('id','allowanceNecro');				$tr = $this->createNappend('tr',$allowanceTable);					$this->createNappend('th',$tr,"State Poison");					$td = $this->createNappend('td',$tr,$allowances['state_poison']);						$td->setAttribute('id','allowancePoison');				$tr = $this->createNappend('tr',$allowanceTable);					$this->createNappend('th',$tr,"State Weak");					$td = $this->createNappend('td',$tr,$allowances['state_weak']);						$td->setAttribute('id','allowanceWeak');				$tr = $this->createNappend('tr',$allowanceTable);					$this->createNappend('th',$tr,"State Frail");					$td = $this->createNappend('td',$tr,$allowances['state_frail']);						$td->setAttribute('id','allowanceFrail');				$tr = $this->createNappend('tr',$allowanceTable);					$this->createNappend('th',$tr,"State Beserk");					$td = $this->createNappend('td',$tr,$allowances['state_beserk']);						$td->setAttribute('id','allowanceBeserk');				$tr = $this->createNappend('tr',$allowanceTable);					$this->createNappend('th',$tr,"State Glass");					$td = $this->createNappend('td',$tr,$allowances['state_glass']);						$td->setAttribute('id','allowanceGlass');				$tr = $this->createNappend('tr',$allowanceTable);					$this->createNappend('th',$tr,"State Sleep");					$td = $this->createNappend('td',$tr,$allowances['state_sleep']);						$td->setAttribute('id','allowanceSleep');				$tr = $this->createNappend('tr',$allowanceTable);					$this->createNappend('th',$tr,"State Death");					$td = $this->createNappend('td',$tr,$allowances['state_death']);						$td->setAttribute('id','allowanceDeath');				$tr = $this->createNappend('tr',$allowanceTable);					$this->createNappend('th',$tr,"Elemental Fire");					$td = $this->createNappend('td',$tr,$allowances['fire']);						$td->setAttribute('id','allowanceFire');				$tr = $this->createNappend('tr',$allowanceTable);					$this->createNappend('th',$tr,"Elemental Water");					$td = $this->createNappend('td',$tr,$allowances['water']);						$td->setAttribute('id','allowanceWater');				$tr = $this->createNappend('tr',$allowanceTable);					$this->createNappend('th',$tr,"Elemental Air");					$td = $this->createNappend('td',$tr,$allowances['air']);						$td->setAttribute('id','allowanceAir');				$tr = $this->createNappend('tr',$allowanceTable);					$this->createNappend('th',$tr,"Elemental Earth");					$td = $this->createNappend('td',$tr,$allowances['earth']);						$td->setAttribute('id','allowanceEarth');				$tr = $this->createNappend('tr',$allowanceTable);					$this->createNappend('th',$tr,"Defense Physical");					$td = $this->createNappend('td',$tr,$allowances['def_physical']);						$td->setAttribute('id','allowanceEarth');				$tr = $this->createNappend('tr',$allowanceTable);					$this->createNappend('th',$tr,"Defense Magic");					$td = $this->createNappend('td',$tr,$allowances['def_magic']);						$td->setAttribute('id','allowanceEarth');				$tr = $this->createNappend('tr',$allowanceTable);					$this->createNappend('th',$tr,"Defense Elemental");					$td = $this->createNappend('td',$tr,$allowances['def_elemental']);						$td->setAttribute('id','allowanceEarth');										$tr = $this->createNappend('tr',$allowanceTable);					$this->createNappend('th',$tr,"Skill Low");					$td = $this->createNappend('td',$tr,$allowances['skillLow']);						$td->setAttribute('id','allowanceEarth');				$tr = $this->createNappend('tr',$allowanceTable);					$this->createNappend('th',$tr,"Skill High");					$td = $this->createNappend('td',$tr,$allowances['skillHigh']);						$td->setAttribute('id','allowanceEarth');		return;	}		public function setInfoLayOut(){		$infoDiv = $this->createNappend('div',$this->main);		$infoDiv->setAttribute('id','infoDiv');		//$infoDiv->setAttribute('class','clearfix');			$ogreName = $this->createNappend('h3',$infoDiv);				//I'm adding a span for the title so I can change it with JS				$infoTitle = $this->createNappend('span',$ogreName,$this->ogreTitle);				$infoTitle->setAttribute('id','infoTitle');				$ogreName->appendChild($infoTitle);				$ogreNameText = $this->doc->createTextNode(' ' . $this->ogreName);				$ogreName->appendChild($ogreNameText);			$ogreName->setAttribute('id','ogreName');			$ogreName->setAttribute('class','info_set');			$OMT = $this->createNappend('h3',$infoDiv,$this->OMT . ' OMT');			$OMT->setAttribute('id','OMT');			$OMT->setAttribute('class','info_set');			$basicDataDiv = $this->createNappend('div',$infoDiv);			$basicDataDiv->setAttribute('id','basicData');			$basicDataDiv->setAttribute('class','info_set');				$this->addInfoItem($this->gold,'gold',$basicDataDiv);				$this->addInfoItem($this->score,'score',$basicDataDiv);				$this->addInfoItem($this->level,'level',$basicDataDiv);				$this->addInfoItem($this->xp,'experience',$basicDataDiv);		return;	}		private function addInfoItem($data,$id,$parent){		$p = $this->createNappend('p',$parent,ucfirst($id) . ": " . ogre::number($data));		$p->setAttribute('id','info_' . $id);		$p->setAttribute('class','info_item');		return;	}		public function loadData(){		//loads the item from a data resource such as a database, xml file, etc		$sql  = "SELECT * ";		$sql .= "FROM `ogre` WHERE `userId` = " . $_SESSION['id'] . " LIMIT 1";		$res = mysql_query($sql) or die(mysql_error());		$myR = mysql_fetch_array($res);		$this->id = $_SESSION['id'];		$this->userId = $_SESSION['userId'];		$this->ogreName = $myR['name'];		$this->ogreTitle = $myR['title'];		$this->xp = $myR['experience'];		$this->gold = $myR['gold'];		$this->level = $myR['level'];		$this->score = $myR['score'];		$this->ogreId = $myR['id'];		$this->itemSlot = $myR['itemSlot'];		$this->elemental = $myR['elemental'];		$this->physical = $myR['physical'];		$this->magic = $myR['magic'];		$this->defense = $myR['defense'];		$this->skill = $myR['skill'];		$sql = "SELECT * FROM `item` WHERE `userId` = " . $_SESSION['id'];		$res = mysql_query($sql) or die(mysql_error());		while($myR = mysql_fetch_array($res)){			$this->items[] = $myR;		}		$sql = "SELECT * FROM `omt` LIMIT 1";		$res = mysql_query($sql) or die(mysql_error());		$myR = mysql_fetch_array($res);		$this->OMT = $myR['omt'];		return;	} 	public function saveData(){		$sql  = "UPDATE `ogre` SET ";		$sql .= "`experience` = " . $this->experience . ", ";		$sql .= "`gold` = " . $this->gold . " ";		$sql .= "WHERE `id` = " . $this->ogreId;		mysql_query($sql) or die(mysql_error());		return;	}  	 	public function checkLogin(){ 		//required to be loggeed in to see a game page; 		if(!isset($_SESSION['id'])){ 			$_SESSION = array(); 			header('Location: login.php5'); 			exit(); 		} 	} 	 	public function updateUserActivity(){ 		$sql  = "UPDATE `user` SET `active` = '" . date('Y-m-d h:i:s') . "' "; 		$sql .= "WHERE `id` = " . $this->id; 		mysql_query($sql) or die(mysql_error()); 		return; 	} 	 	//the following are common things needed on every game page:		public function getItems(){		return $this->items;			}	public function getXp(){		return $this->xp;	}	public function getLevel(){		return $this->level;	}	public function getGold(){		return $this->gold;	}	public function getScore(){		return $this->score;	}	public function getOgreTitle(){		return $this->ogreTitle;	}	public function getOgreName(){		return $this->ogreName;	}	public function getOgreId(){		return $this->ogreId;	}	public function getOMT(){		return $this->OMT;	}}?><?phprequire_once('./common/include.php5');require_once('./documents/itemCreatorDoc.php5');require_once('./common/allowances.php5');session_start();$document = new itemCreatorDoc('Item Creator');$document->checkLogin();$document->addScript('itemCreator');$document->loadData();$document->updateUserActivity();$document->setInfoLayOut();$document->addPrimaryHeader('Item Creator');$info  = "This page is where you can create weapons, armor, items and more ";$info .= "if you have any open item creation points.";$help = "This column has helpful information";$columnArray = array('Help' => $help,'Page Info' => $info);$document->setColumn($columnArray);$document->setMenu($menuArray);//$document->addTextContent('This is the preferences page.');$document->createItemList();$document->createItemTable();$document->createAllowanceInfo();$document->createItemCreatorForm();echo $document->getDocument();?><?phpsession_start();require_once('defaults.php');require_once('../common/allowances.php5');if(isset($_POST) && (count($_POST) > 1)){		mysql_connect($DBhostname,$DBusername, $DBpassword) OR die(mysql_error());	mysql_select_db($DBdbname);	$returnError = array();	foreach($_POST as $key => $var){		$key = htmlspecialchars(strip_tags($key));		$var = htmlspecialchars(strip_tags(trim($var))); 		$var = preg_replace('/\s+/', ' ', $var); //replaces multiple whitespace with one space		if(preg_match('/[^0-9]/',$var)){			if($key != 'name'){				$returnError[] =  ucfirst($key) . " must be a number.";			}else if(preg_match('/[^a-zA-Z0-9 ]/',$var)){				$returnError[] = 'Invalid character in Name.';			}		}		if((strlen($var) < 1) ){			$returnError[] = ucfirst($key) . " needs to be at least 1 character";		}		$_POST[$key] = $var;	}	$action = $_POST['action'];	switch($action){		case "createItem":			//incase I want to do something later with these vars:			$name = $_POST['name'];			$damage = $_POST['damage'];			$fire = $_POST['fire'];			$water = $_POST['water'];			$air = $_POST['air'];			$earth = $_POST['earth'];			$stab = $_POST['stab'];			$bludgeon = $_POST['bludgeon'];			$mystical = $_POST['mystical'];			$necro = $_POST['necro'];			$poison = $_POST['poison'];			$weak = $_POST['weak'];			$frail = $_POST['frail'];			$beserk = $_POST['beserk'];			$glass = $_POST['glass'];			$sleep = $_POST['sleep'];			$death = $_POST['death'];			$description = $_POST['description'];			//removing delimiters used by OM:			$description = str_replace('||//||',"",$description);			$description = str_replace('|||',"",$description);						$sql  = "SELECT `magic`, `elemental`, `defense`, `skill`, `level`";			$sql .= " WHERE `userId` = " . $_SESSION['id'];			$res = mysql_query($sql) or die($sql . " -> " . mysql_error());			$ogre = mysql_fetch_array($res);			$allowances = determineAllowances($ogre['physical']				,$ogre['magic']				,$ogre['elemental']				,$ogre['defense']				,$ogre['skill']				,$ogre['level']);			$total = ($damage				+ $fire				+ $water				+ $air				+ $earth				+ $stab				+ $bludgeon				+ $mystical				+ $necro				+ $poison				+ $weak				+ $frail				+ $beserk				+ $glass				+ $sleep				+ $death							);			if($total > $allowances['total']){				$returnError[] = "You allocated more points than you have available" .						", please check your total.";			}			if($type == 'attack'){				if($fire > $allowances['fire']){					$returnError[] = "You exceeded your allowance for fire.";				}				if($water > $allowances['water']){					$returnError[] = "You exceeded your allowance for water.";				}				if($air > $allowances['air']){					$returnError[] = "You exceeded your allowance for air.";				}				if($earth > $allowances['earth']){					$returnError[] = "You exceeded your allowance for earth.";				}				$physicalAttackTotal = ($stab + $bludgeon);				if($physicalAttackTotal > $allowances['physical']){					$returnError[] = "You exceeded your allowance for " .							"special physical attacks.";				}				if($mystical > $allowances['magic_mystical']){					$returnError[] = "You exceeded your allowance for mystical.";				}				if($necro > $allowances['magic_necro']){					$returnError[] = "You exceeded your allowance for necro.";				}				if($poison > $allowances['state_poison']){					$returnError[] = "You exceeded your allowance for poison.";				}				if($weak > $allowances['state_weak']){					$returnError[] = "You exceeded your allowance for weak.";				}				if($beserk > $allowances['state_frail']){					$returnError[] = "You exceeded your allowance for frail.";				}				if($glass > $allowances['state_beserk']){					$returnError[] = "You exceeded your allowance for beserk.";				}				if($fire > $allowances['state_glass']){					$returnError[] = "You exceeded your allowance for glass.";				}				if($sleep > $allowances['state_sleep']){					$returnError[] = "You exceeded your allowance for sleep.";				}				if($death > $allowances['state_death']){					$returnError[] = "You exceeded your allowance for death.";				}				}else{				$elementalDef = ($fire + $water + $air + $earth);				$physicalDef = ($stab + $bludgeon);				$magicalDef = ($mystical 					+ $necro					+ $poison					+ $weak					+ $frail					+ $beserk					+ $glass					+ $sleep					+ $death					 				);				if($physicalDef > $allowances['def_physical']){					$returnError[] = "You exceeded your allowance for physical defense.";				}					if($magicalDef > $allowances['def_magic']){					$returnError[] = "You exceeded your allowance for magical defense.";				}					if($elementalDef > $allowances['def_elemental']){					$returnError[] = "You exceeded your allowance for elemental defense.";				}				}			$returnString = "";			if(count($returnError) > 0){				foreach($returnError as $message){					$returnString .= "<p class='formAlert'>" . $message . "</p>";				}				echo 'item' . '|||' . $returnString;			}else{				$sql  = "INSERT INTO `item` SET `id` = 'NULL', ";				$sql .= "`name` = " . $name . ", ";				$sql .= "`description` = " . $description . ", ";				$sql .= "`damage` = " . 								ceil(rand(											($damage * $allowances['skillLow']),											($damage * $allowances['skillHigh'])										))		. ", ";				$sql .= "`elemental_fire` = " . 								ceil(rand(											($fire * $allowances['skillLow']),											($fire * $allowances['skillHigh'])										))		 . ", ";				$sql .= "`elemental_water` = " . 								ceil(rand(											($water * $allowances['skillLow']),											($water * $allowances['skillHigh'])										))		 . ", ";				$sql .= "`elemental_air` = " . 								ceil(rand(											($air * $allowances['skillLow']),											($air * $allowances['skillHigh'])										))		 . ", ";				$sql .= "`elemental_earth` = " . 								ceil(rand(											($earth * $allowances['skillLow']),											($earth * $allowances['skillHigh'])										))		 . ", ";				$sql .= "`physical_stab` = " . 								ceil(rand(											($stab * $allowances['skillLow']),											($stab * $allowances['skillHigh'])										))		 . ", ";				$sql .= "`physical_bludgeon` = " . 								ceil(rand(											($bludgeon * $allowances['skillLow']),											($bludgeon * $allowances['skillHigh'])										))		 . ", ";				$sql .= "`magic_mystical` = " . 								ceil(rand(											($mystical * $allowances['skillLow']),											($mystical * $allowances['skillHigh'])										))		 . ", ";				$sql .= "`magic_necro` = " . 								ceil(rand(											($necro * $allowances['skillLow']),											($necro * $allowances['skillHigh'])										))		 . ", ";				$sql .= "`state_poison` = " . 								ceil(rand(											($poison * $allowances['skillLow']),											($poison * $allowances['skillHigh'])										))		 . ", ";				$sql .= "`state_weak` = " . 								ceil(rand(											($weak * $allowances['skillLow']),											($weak * $allowances['skillHigh'])										))		 . ", ";				$sql .= "`state_frail` = " . 								ceil(rand(											($frail * $allowances['skillLow']),											($frail * $allowances['skillHigh'])										))			. ", ";				$sql .= "`state_beserk` = " . 								ceil(rand(											($beserk * $allowances['skillLow']),											($beserk * $allowances['skillHigh'])										))		 . ", ";				$sql .= "`state_glass` = " . 								ceil(rand(											($glass * $allowances['skillLow']),											($glass * $allowances['skillHigh'])										))		 . ", ";				$sql .= "`state_sleep` = " . 								ceil(rand(											($sleep * $allowances['skillLow']),											($sleep * $allowances['skillHigh'])										))		 . ", ";				$sql .= "`state_death` = " . 								ceil(rand(											($death * $allowances['skillLow']),											($death * $allowances['skillHigh'])										))		;				$res = mysql_query($sql) or die(mysql_error());				$returnString  = "Item created.";				echo 'item_success' . '|||' . $returnString;			}		break;	}}	mysql_close();if(isset($res)){	@mysql_free_result($res);}?>function createItem(){	var itemName = document.getElementById('itemFormName');	var description = document.getElementById('descriptionTextArea');	var type = document.getElementById('itemFormType');	var damage = document.getElementById('itemFormDamage');	var fire = document.getElementById('itemFormFire');	var water = document.getElementById('itemFormWater');	var air = document.getElementById('itemFormAir');	var earth = document.getElementById('itemFormEarth');	var stab = document.getElementById('itemFormStab');	var bludgeon = document.getElementById('itemFormBludgeon');	var mystical = document.getElementById('itemFormMystical');	var necro = document.getElementById('itemFormNecro');	var poison = document.getElementById('itemFormPoison');	var weak = document.getElementById('itemFormWeak');	var frail = document.getElementById('itemFormFrail');	var beserk = document.getElementById('itemFormBeserk');	var glass = document.getElementById('itemFormGlass');	var sleep = document.getElementById('itemFormSleep');	var death = document.getElementById('itemFormDeath');	var queryString;	document.getElementById('itemInfoDiv').innerHTML = "<h3>Loading...Please wait.</h3>";	strSubmit  = 'name=' + escape(itemName.value);	strSubmit += '&description=' + escape(description.value);	strSubmit += '&type=' + escape(type.value);	strSubmit += '&damage=' + escape(damage.value);	strSubmit += '&fire=' + escape(fire.value);	strSubmit += '&water=' + escape(water.value);	strSubmit += '&air=' + escape(air.value);	strSubmit += '&earth=' + escape(earth.value);	strSubmit += '&stab=' + escape(stab.value);	strSubmit += '&bludgeon=' + escape(bludgeon.value);	strSubmit += '&mystical=' + escape(mystical.value);	strSubmit += '&necro=' + escape(necro.value);	strSubmit += '&poison=' + escape(poison.value);	strSubmit += '&weak=' + escape(weak.value);	strSubmit += '&frail=' + escape(frail.value);	strSubmit += '&beserk=' + escape(beserk.value);	strSubmit += '&glass=' + escape(glass.value);	strSubmit += '&sleep=' + escape(sleep.value);	strSubmit += '&death=' + escape(death.value);	strSubmit += '&action=createItem';		getText('./requests/itemCreatorRequest.php5',strSubmit);}	/*	 *  		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	damage 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	elemental_fire 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	elemental_water 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	elemental_air 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	elemental_earth 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	physical_stab 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	physical_bludgeon 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	magic_mystical 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	magic_necro 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	state_poison 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	state_weak 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	state_frail 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	state_beserk 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	state_glass 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	state_sleep 	int(11) 		No 	0 		Browse 	Change 	Drop 	Primary 	Index 	Unique 	Fulltext	state_deat	 */