rendered paste body## PLAYER ACTIONS
RUN = 0
JUMP = 1
DOUBLEJUMP = 2
jHeight = 150
class Player:
def __init__(self):
self.pos = (0,0)
self.size = (60,90)
self.surface = pygame.Surface(self.size)
self.surface.fill((0,0,0))
self.action = None
self.jumps = 0
## MAIN FILE
import pygame
from pygame.locals import *
pygame.init()
window = (800, 600)
screen = pygame.display.set_mode(window)
pygame.display.set_caption("Game")
pygame.mouse.set_visible(1)
bg = pygame.Surface((800,600))
bg.fill((255,255,255))
player1 = Player()
q = 0
pygame.key.set_repeat(1)
gameClock = pygame.time.Clock()
while q == 0:
fps = gameClock.get_fps(1)
print fps
#print dir(gameClock)
#gameClock.tick_busy_loop(30)
events = pygame.event.get()
for event in events:
if event.type == QUIT:
q = 1
if event.type == KEYDOWN and event.key == K_LEFT:
(x,y) = player1.pos
player1.pos = (x-5,y)
player1.action = RUN
if event.type == KEYDOWN and event.key == K_RIGHT:
(x,y) = player1.pos
player1.pos = (x+5,y)
player1.action = RUN
if event.type == KEYDOWN and event.key == K_UP:
(x,y) = player1.pos
if player1.action != JUMP and y < jHeight*2 and player1.jumps <= 1:
y = y+jHeight
if y > 300:
y = 300
player1.pos = (x,y)
player1.action = JUMP
player1.jumps += 1
else:
player1.action = RUN
if player1.action != JUMP and player1.pos[1] != 0:
(x,y) = player1.pos
player1.pos = (x,y-5)
if player1.jumps == 2 and player1.pos[1] == 0:
player1.jumps = 0
screen.blit(bg, (0,0))
(x,y) = player1.pos
screen.blit(player1.surface,(x,600-y-player1.size[1]))
pygame.display.flip()
gameClock.tick()