rendered paste bodyFRAME 17
SPRITENUMBER = 1
SPRITESUBNUMBER = 15
DURATION = 1
NEXT = 1608
ACTION A_ChangeAngleAbsolute
VAR1 = 45
VAR2 = 45
FRAME 1608
SPRITENUMBER = 1
SPRITESUBNUMBER = 15
DURATION = 1
NEXT = 1609
ACTION A_ChangeAngleAbsolute
VAR1 = 45
VAR2 = 45
FRAME 1609
SPRITENUMBER = 1
SPRITESUBNUMBER = 15
DURATION = 1
NEXT = 1610
ACTION A_ChangeAngleAbsolute
VAR1 = 90
VAR2 = 90
FRAME 1610
SPRITENUMBER = 1
SPRITESUBNUMBER = 15
DURATION = 1
NEXT = 1611
ACTION A_ChangeAngleAbsolute
VAR1 = 90
VAR2 = 90
FRAME 1611
SPRITENUMBER = 1
SPRITESUBNUMBER = 15
DURATION = 1
NEXT = 1612
ACTION A_ChangeAngleAbsolute
VAR1 = 135
VAR2 = 135
FRAME 1612
SPRITENUMBER = 1
SPRITESUBNUMBER = 15
DURATION = 1
NEXT = 1613
ACTION A_ChangeAngleAbsolute
VAR1 = 135
VAR2 = 135
FRAME 1613
SPRITENUMBER = 1
SPRITESUBNUMBER = 15
DURATION = 1
NEXT = 1614
ACTION A_ChangeAngleAbsolute
VAR1 = 180
VAR2 = 180
FRAME 1614
SPRITENUMBER = 1
SPRITESUBNUMBER = 15
DURATION = 1
NEXT = 1615
ACTION A_ChangeAngleAbsolute
VAR1 = 180
VAR2 = 180
FRAME 1615
SPRITENUMBER = 1
SPRITESUBNUMBER = 15
DURATION = 1
NEXT = 1616
ACTION A_ChangeAngleAbsolute
VAR1 = 225
VAR2 = 225
FRAME 1616
SPRITENUMBER = 1
SPRITESUBNUMBER = 15
DURATION = 1
NEXT = 1617
ACTION A_ChangeAngleAbsolute
VAR1 = 225
VAR2 = 225
FRAME 1617
SPRITENUMBER = 1
SPRITESUBNUMBER = 15
DURATION = 1
NEXT = 1618
ACTION A_ChangeAngleAbsolute
VAR1 = 270
VAR2 = 270
FRAME 1618
SPRITENUMBER = 1
SPRITESUBNUMBER = 15
DURATION = 1
NEXT = 1619
ACTION A_ChangeAngleAbsolute
VAR1 = 270
VAR2 = 270
FRAME 1619
SPRITENUMBER = 1
SPRITESUBNUMBER = 15
DURATION = 1
NEXT = 1620
ACTION A_ChangeAngleAbsolute
VAR1 = 315
VAR2 = 315
FRAME 1620
SPRITENUMBER = 1
SPRITESUBNUMBER = 15
DURATION = 1
NEXT = 1621
ACTION A_ChangeAngleAbsolute
VAR1 = 315
VAR2 = 315
FRAME 1621
SPRITENUMBER = 1
SPRITESUBNUMBER = 15
DURATION = 1
NEXT = 1622
ACTION A_ChangeAngleAbsolute
VAR1 = 0
VAR2 = 0
FRAME 1622
SPRITENUMBER = 1
SPRITESUBNUMBER = 15
DURATION = 1
NEXT = 17
ACTION A_ChangeAngleAbsolute
VAR1 = 0
VAR2 = 0