// WATCHDOG
set com_watchdog_cmd "vstr m1r1 ; say watchdog found no map running - restarted mapcycle"
// MAP
set m1r1 "g_gametype 2; map oasis; set nextmap vstr m1r2"
set m1r2 "map_restart 0; set nextmap vstr m2r1"
set m2r1 "g_gametype 2; map battery; set nextmap vstr m2r2"
set m2r2 "map_restart 0; set nextmap vstr m3r1"
set m3r1 "g_gametype 2; map goldrush; set nextmap vstr m3r2"
set m3r2 "map_restart 0; set nextmap vstr m4r1"
set m4r1 "g_gametype 2; map radar; set nextmap vstr m4r2"
set m4r2 "map_restart 0; set nextmap vstr m5r1"
set m5r1 "g_gametype 2; map railgun; set nextmap vstr m5r2"
set m5r2 "map_restart 0; set nextmap vstr m6r1"
set m6r1 "g_gametype 2; map fueldump; set nextmap vstr m6r2"
set m6r2 "map_restart 0; set nextmap vstr m7r1"
set m7r1 "g_gametype 2; map mp_sillyctf; set nextmap vstr m7r2"
set m7r2 "map_restart 0; set nextmap vstr m8r1"
set m8r1 "g_gametype 2; map temple_final; set nextmap vstr m8r2"
set m8r2 "map_restart 0; set nextmap vstr m9r1"
set m9r1 "g_gametype 2; map warinwoods2; set nextmap vstr m9r2"
set m9r2 "map_restart 0; set nextmap vstr m10r1"
set m10r1 "g_gametype 2; map venice; set nextmap vstr m10r2"
set m10r2 "map_restart 0; set nextmap vstr m11r1"
set m11r1 "g_gametype 2; map alleys; set nextmap vstr m11r2"
set m11r2 "map_restart 0; set nextmap vstr m12r1"
set m12r1 "g_gametype 2; map __bridges__; set nextmap vstr m12r2"
set m12r2 "map_restart 0; set nextmap vstr m13r1"
set m13r1 "g_gametype 2; map et_apikoth; set nextmap vstr m13r2"
set m13r2 "map_restart 0; set nextmap vstr m1r1"
vstr m1r1