rendered paste bodybool m_bOneTimeInit = false;void InitGui( LPDIRECT3DDEVICE9 pDevice ){ if( !m_bOneTimeInit ) { m_pGui = new cGui( pDevice ); color_scheme_s pwindow; color_scheme_s pcheckboxes; DECLARE_COLOR( pcheckboxes.bg, 160, 160, 160, 150 ); DECLARE_COLOR( pcheckboxes.boarder, 0, 0, 0, 255 ); DECLARE_COLOR( pcheckboxes.textLight, 255, 255, 255, 255 ); DECLARE_COLOR( pcheckboxes.textDark, 0, 0, 0, 255 ); DECLARE_COLOR( pcheckboxes.pressed, 233, 233, 233, 255 ); DECLARE_COLOR( pcheckboxes.not_pressed, 140, 140, 140, 255 ); DECLARE_COLOR( pwindow.bg, 110, 110, 110, 150 ); DECLARE_COLOR( pwindow.boarder, 0, 0, 0, 150 ); DECLARE_COLOR( pwindow.textLight, 220, 220, 220, 255 ); DECLARE_COLOR( pwindow.textDark, 160, 160, 160, 255 ); DECLARE_COLOR( pwindow.not_pressed, 110, 110, 110, 150 ); DECLARE_COLOR( pwindow.pressed, 90, 90, 90, 150 ); DECLARE_COLOR( m_pGui->m_mouse.color, 255, 0, 0, 255 ); int m_iMiscHandle = m_pGui->AddWindow( "misc", &pwindow, 10, 10, 200, 100 ); int m_iEspHandle = m_pGui->AddWindow( "esp", &pwindow, 200, 10, 200, 100 ); int m_iAimbotHandle = m_pGui->AddWindow( "aimbot", &pwindow, 10, 200, 200, 100 ); gui_color guicol; DECLARE_COLOR( guicol, 255, 0, 0, 255 ); m_pGui->AddWindowCaption( m_iMiscHandle, 10, 30, "caption test", &pwindow.textLight ); m_pGui->AddCheckBox( m_iMiscHandle, 10, 20, "show mouse info", &pcheckboxes, ( FARPROC )ShowMouseInfo, false ); m_pGui->AddWindowButton( m_iAimbotHandle, 10, 30, 180, 20, ( FARPROC )AimbotCallback, "ENABLE", &pwindow ); m_pGui->AddWindowButton( m_iEspHandle, 10, 30, 180, 20, ( FARPROC )NameEspCallback, "NAME ESP", &pwindow ); m_bOneTimeInit = true; }}