rendered paste body###########################################################################################
## Created using Monkey Studio v1.8.0.0"
##
## Author : Fcrohas@gmail.com
## Project : FileMonitor
## FileName : FileMonitor.pro
## Date : 2007-11-07T13:28:10
## License : GPL
## Comment : Your comment here
##
## This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
## WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
##
###########################################################################################
TEMPLATE = app
LANGUAGE = Qt4/C++
TARGET = FileMonitor
CONFIG += debug_and_release windows
BUILD_PATH = ./build
CONFIG(debug, debug|release) {
#Debug
CONFIG += console
unix:TARGET = $$join(TARGET,,,_debug)
else:TARGET = $$join(TARGET,,,d)
unix:OBJECTS_DIR = $${BUILD_PATH}/debug/.obj/unix
win32:OBJECTS_DIR = $${BUILD_PATH}/debug/.obj/win32
mac:OBJECTS_DIR = $${BUILD_PATH}/debug/.obj/mac
UI_DIR = $${BUILD_PATH}/debug/.ui
MOC_DIR = $${BUILD_PATH}/debug/.moc
RCC_DIR = $${BUILD_PATH}/debug/.rcc
} else {
#Release
unix:OBJECTS_DIR = $${BUILD_PATH}/release/.obj/unix
win32:OBJECTS_DIR = $${BUILD_PATH}/release/.obj/win32
mac:OBJECTS_DIR = $${BUILD_PATH}/release/.obj/mac
UI_DIR = $${BUILD_PATH}/release/.ui
MOC_DIR = $${BUILD_PATH}/release/.moc
RCC_DIR = $${BUILD_PATH}/release/.rcc
}
SOURCES += FileMonitor.cpp \
Monitor.cpp
TRANSLATIONS_PATH = translations
BUILDER = MSVCMake
COMPILER = MSVCCompiler
CONFIG += core console
QT = core gui
DESTDIR = C:/Qt/Project