All pastes #764100 Raw Edit

Mine

public text v1 · immutable
·published 2007-11-06 23:15 UTC
rendered paste body
On Nov 6, 2007 12:19 PM, Pat rick  wrote:
> Why are you sending me this?
>
>
>
> On 11/6/07, Kalvin wrote:
> > Uhh why? Something wrong?
> >
> > Class ESP i was thinking if you cant get it from the engine you could just
> log the numverts and such and just do a ghetto texture class esp. Maz wants
> an aimbot and im not too familiar with D3D aimbots, and Ive already seen
> that traceray is completely borked as of now.
> >
> >
> >
> > On 11/6/07, Pat rick  wrote:
> > > Are you on drugs?
> > >
> > >
> > >
> > > On 11/6/07, Kalvin wrote:
> > > > Okay, so this is what was completed thus far:
> > > >
> > > > Player ESP
> > > > Distance ESP
> > > > Sentry / Dispenser / teleporter / Rocket / Pipe / Capture ESP
> > > > Sentries return Level / health / and built progress
> > > > Teleporter returns recharging time
> > > >
> > > > Access to CInput -> Bhop / Autpistol, etc. Havent hooked any client
> funcs yet, but the code is there if needed.
> > > >
> > > > Text now draws in only in one spot / no fps lag. *WorldToScreenMatrix
> works fine*
> > > >
> > > > Class ESP is coming as soon as I log the strides for each class. I was
> going to complete it last night, but I had 2 term papers and a Java lab
> report to finish, so this is all I could get completed.
> > > >
> > > >
> > > > Thanks guys.
> > > >

> > >
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> >
> >