Miscellany
public cpp v1 · immutablevoid H_KEYBOARD::procEvent( SDL_Event &event ){ H_BUTSTATE newState; // Used to keep track of state to pass in later // Set the state of the button. This way we don't have to check it later if ( event.type == SDL_KEYDOWN ) newState = H_BUTDOWN; else newState = H_BUTUP; keys[event.key.keysym.sym].setState( newState );}