rendered paste bodyfrom visual import *
scene.width=800
scene.hieght=50
scene.autoscale=0
ball = sphere(pos=(-5,0,0), radius=2, color=color.green)
ball2 = sphere(pos=(5,0,0), radius=1, color=color.yellow)
m1 = 14.0
m2 = 10.0
dt = 0.1
bv =3.0
b2v=-2.0
ball2.velocity = vector (-2.0,0.0,0.0)
ball.velocity = vector(3.0,0.0,0.0)
while (1==1):
print "in loop 1"
rate(100)
ball2.pos = ball2.pos + ball2.velocity*dt
ball.pos = ball.pos + ball.velocity*dt
if ((ball2.x )-(ball.x)<3):
ball.velocity.x = (((m1-m2)*bv)+((2*m2)*b2v))/(m1+m2)
ball2.velocity.x = (((2*m1)*bv)+((m2-m1)*b2v))/(m1+m2)
b2v=ball2.velocity.x
bv=ball.velocity.x
if ball.x<-7.75:
ball.velocity.x = -ball.velocity.x
if ball2.x > 9.25:
ball2.velocity.x = -ball2.velocity.x
print ball.velocity.x,ball2.velocity.x
print ball.pos.x,ball2.pos.x