All pastes #762528 Raw Edit

Anonymous

public text v1 · immutable
·published 2007-11-05 19:10 UTC
rendered paste body
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb776e6c0 (LWP 5887)]
sweeplist (L=0x87fd950, p=0xa186cb8, count=3) at lgc.c:412
412     lgc.c: No such file or directory.

#0  sweeplist (L=0x87fd950, p=0xa186cb8, count=3) at lgc.c:412
#1  0xb7f8c4c9 in singlestep (L=0x87fd950) at lgc.c:583
#2  0xb7f8c820 in luaC_step (L=0x87fd950) at lgc.c:617
#3  0xb7f94eb5 in luaV_execute (L=0x87fd950, nexeccalls=1) at lvm.c:685
#4  0xb7f8ad00 in luaD_call (L=0x87fd950, func=0xa6730e4, nResults=0) at ldo.c:377
#5  0xb7f864b1 in f_call (L=0x87fd950, ud=0xbfa55a64) at lapi.c:796
#6  0xb7f8a3c3 in luaD_rawrunprotected (L=0x87fd950, f=0xb7f86490 <f_call>, ud=0xbfa55a64) at ldo.c:116
#7  0xb7f8a428 in luaD_pcall (L=0x87fd950, func=0xb7f86490 <f_call>, u=0xbfa55a64, old_top=12, ef=0) at ldo.c:461
#8  0xb7f86314 in lua_pcall (L=0x87fd950, nargs=1, nresults=0, errfunc=0) at lapi.c:817
#9  0x080a7439 in Utilities::Scripting::LuaVirtualMachine::CallFunction (this=0x87fd7f0, arguments=1, rets=0) at luawrapper.cpp:180
#10 0x08083b30 in Game::AI::PerformAI (player=0x8719220) at aibase.cpp:448
#11 0x08085b90 in Game::AI::PerformAIFrame () at aibase.cpp:507
#12 0x08051ad3 in Game::Rules::GameWindow::PerformPreFrame (this=0x8656858) at game.cpp:912
#13 0x08051175 in Game::Rules::GameWindow::RunLoop (this=0x8656858) at game.cpp:993
#14 0x0805452a in Game::Rules::GameMain () at game.cpp:214
#15 0x0804f4bc in main (argc=1, argv=0xbfa55e24) at main.cpp:145