rendered paste bodyvoid ZhizheGossip::GossipHello(Creature* pCreature, Player* Plr, bool AutoSend)
{
sLog.outDetail("Gossip-Zhizhe.cpp : Hello by %s", Plr->GetName());
GossipMenu *Menu;
uint32 TextID =31023;
// Hello (First) Menu.
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), TextID, Plr);
if( pCreature->GetUInt32Value(UNIT_NPC_FLAGS) & UNIT_NPC_FLAG_VENDOR );
Menu-> AddItem (0, "[ Main City ] - Major cities transmission", 1);
Menu->AddItem (1, "[ Primary Instance ] - Class I" 2);
Menu-> AddItem (1, "[ Intermediate Instance ] - Class II", 3);
Menu-> AddItem (1, "[ Senior Instance ] - Raids", 4);
Menu-> AddItem (1, "[ Boss Zone ] - Teleport to BOSS ZONE", 5);
Menu-> AddItem (0, "[ Scenery Teleport ] - View world Landscapes", 6);
Menu-> AddItem (3, "[ Professional Auction ] - Auction House", 7);
Menu-> AddItem (3, "[ Individual Banks] - Personal Bank System", 8);
Menu-> AddItem (2, "[ Activate Taxi] - Open all Flightpaths (10G)", 9);
Menu->AddItem (4, "[ BG Teleport ] - Battlegrounds" 10);
Menu->AddItem (0, "[ Resurrection ] - Cure Resurrection Sickness (5G)," 11);
Menu-> AddItem (5, "[ Sale & Repair ] - Stay a while and listen", 12);
Menu-> AddItem (6, "[ Bind Hearthstone] - Bind your Heathstone", 13);
Menu-> AddItem (6, "[ Reset Talent ] - Resets all talent points", 14);
Menu-> AddItem (6, "[ Get My Wages ] - Wager 1g every minute", 16);
if(AutoSend)
Menu->SendTo(Plr);
}