sv_showanimstate
- Show the (server) animation state for the specified entity (-1 for none).
sv_showanimstate_log
- 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
mp_feetyawrate
- How many degrees per second that we can turn our feet or upper body.
mp_facefronttime
- After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_ik
- Use IK on in-place turns.
sv_netvisdist
- Test networking visibility distance
sv_suppress_viewpunch
sv_force_transmit_ents
- Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
sv_optimizedmovement
mp_friendlyfire
sv_gravity
- World gravity.
sv_stopspeed
- Minimum stopping speed when on ground.
sv_maxspeed
sv_accelerate
sv_airaccelerate
sv_wateraccelerate
sv_waterfriction
sv_footsteps
- Play footstep sound for players
sv_rollspeed
sv_rollangle
- Max view roll angle
sv_friction
- World friction.
sv_bounce
- Bounce multiplier for when physically simulated objects collide with other objects.
sv_maxvelocity
- Maximum speed any ballistically moving object is allowed to attain per axis.
sv_stepsize
sv_backspeed
- How much to slow down backwards motion
sv_waterdist
- Vertical view fixup when eyes are near water plane.
sv_pushaway_force
- How hard physics objects are pushed away from the players on the server.
sv_pushaway_min_player_speed
- If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_max_force
- Maximum amount of force applied to physics objects by players.
sv_pushaway_clientside
- Clientside physics push away (0=off, 1=only localplayer, 1=all players)
sv_pushaway_player_force
- How hard the player is pushed away from physics objects (falls off with inverse square of distance).
sv_pushaway_max_player_force
- Maximum of how hard the player is pushed away from physics objects.
sv_unlag
- Enables player lag compensation
sv_maxunlag
- Maximum lag compensation in seconds
sv_lagflushbonecache
- Flushes entity bone cache on lag compensation
sv_unlag_fixstuck
- Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_unlag_debug
sv_pushaway_clientside_size
- Minimum size of pushback objects
mp_capstyle
- Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
mp_blockstyle
- Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
mp_respawnwavetime
- Time between respawn waves.
mp_capdeteriorate_time
- Time it takes for a full capture point to deteriorate.
mp_showroundtransitions
- Show gamestate round transitions.
mp_showcleanedupents
- Show entities that are removed on round respawn.
tf_obj_build_rotation_speed
- Degrees per second to rotate building when player alt-fires during placement.
tf_obj_max_attach_dist
sv_ignore_hitboxes
- Disable hitboxes
anim_showstate
- Show the (client) animation state for the specified entity (-1 for none).
anim_showstatelog
- 1 to output anim_showstate to Msg(). 2 to store in AnimState.log.3 for both.
mp_showgestureslots
- Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
mp_slammoveyaw
- Force movement yaw along an animation path.
tf_maxspeed
tf_showspeed
tf_avoidteammates
tf_solidobjects
tf_clamp_back_speed
tf_clamp_back_speed_min
tf_caplinear
- If set to 1, teams must capture control points linearly.
tf_stalematechangeclasstime
- Amount of time that players are allowed to change class in stalemates.
tf_birthday
mp_waitingforplayers_time
- WaitingForPlayers time length in seconds
tf_fixedup_damage_radius
tf_obj_gib_velocity_min
tf_obj_gib_velocity_max
tf_obj_gib_maxspeed
object_verbose
- Debug object system.
obj_damage_factor
- Factor applied to all damage done to objects
obj_child_damage_factor
- Factor applied to damage done to objects that are built on a buildpoint
tf_fastbuild
tf_obj_ground_clearance
- Object corners can be this high above the ground
obj_dispenser_heal_rate
tf_sentrygun_damage
tf_sentrygun_ammocheat
tf_sentrygun_upgrade_per_hit
tf_sentrygun_newtarget_dist
tf_sentrygun_metal_per_shell
tf_sentrygun_metal_per_rocket
tf_sentrygun_notarget
tf_teleporter_fov_start
- Starting FOV for teleporter zoom.
tf_teleporter_fov_time
- How quickly to restore FOV after teleport.
tf_playerstatetransitions
- tf_playerstatetransitions <ent index or -1 for all>. Show player state ransitions.
tf_weapon_ragdoll_velocity_min
tf_weapon_ragdoll_velocity_max
tf_weapon_ragdoll_maxspeed
tf_damageforcescale_other
tf_damageforcescale_self_soldier
tf_damagescale_self_soldier
tf_damage_lineardist
tf_damage_critical_mult
tf_damage_range
tf_max_voice_speak_delay
- Max time after a voice command until player can do another one
tf_sudden_death_health_regen
tf_debug_damage
tf_spy_invis_time
- Transition time in and out of spy invisibility
tf_spy_invis_unstealth_time
- Transition time in and out of spy invisibility
tf_spy_max_cloaked_speed
tf_max_health_boost
- Max health factor that players can be boosted to by healers.
tf_invuln_time
- Time it takes for invulnerability to wear off.
tf_boost_drain_time
- Time is takes for a full health boost to drain away from a player.
tf_debug_bullets
- Visualize bullet traces.
tf_damage_events_track_for
tf_damage_criticalmod_maxtime
tf_damage_criticalmod_mintime
tf_damage_criticalmod_damage
tf_damage_criticalmod_maxmult
tf_useparticletracers
- Use particle tracers instead of old style ones.
tf_spy_cloak_consume_rate
- cloak to use per second while cloaked, from 100 max )
tf_spy_cloak_regen_rate
- cloak to regen per second, up to 100 max
tf_spy_cloak_no_attack_time
- time after uncloaking that the spy is prohibited from attacking
tf_stupid_stalemate
tf_cheapobjects
- Set to 1 and all objects will cost 0
tf_debug_flamethrower
- Visualize the flamethrower damage.
tf_flamethrower_velocity
- Initial velocity of flame damage entities.
tf_flamethrower_drag
- Air drag of flame damage entities.
tf_flamethrower_float
- Upward float velocity of flame damage entities.
tf_flamethrower_flametime
- Time to live of flame damage entities.
tf_flamethrower_vecrand
- Random vector added to initial velocity of flame damage entities.
tf_flamethrower_boxsize
- Size of flame damage entities.
tf_flamethrower_maxdamagedist
- Maximum damage distance for flamethrower.
tf_flamethrower_shortrangedamagemultiplier
- Damage multiplier for close-in flamethrower damage.
tf_flamethrower_velocityfadestart
- Time at which attacker's velocity contribution starts to fade.
tf_flamethrower_velocityfadeend
- Time at which attacker's velocity contribution finishes fading.
tf_grenadelauncher_chargescale
tf_grenadelauncher_livetime
tf_grenadelauncher_min_contact_speed
tf_grenade_forcefrom_bullet
tf_grenade_forcefrom_buckshot
tf_grenade_forcefrom_blast
tf_grenade_force_sleeptime
tf_pipebomb_force_to_move
weapon_medigun_damage_modifier
- Scales the damage a player does while being healed with the medigun.
weapon_medigun_construction_rate
- Constructing object health healed per second by the medigun.
weapon_medigun_charge_rate
- Amount of time healing it takes to fully charge the medigun.
weapon_medigun_chargerelease_rate
- Amount of time it takes the a full charge of the medigun to be released.
tf_medigun_lagcomp
tf_damage_critical_chance
tf_damage_critical_chance_rapid
tf_damage_critical_duration_rapid
tf_damage_critical_chance_melee
mp_forceactivityset
tf_grenade_show_radius
- Render radius of grenades
tf_grenade_show_radius_time
- Time to show grenade radius
tf_meleeattackforcescale
tf_rocket_show_radius
- Render rocket radius.
sv_instancebaselines
- Enable instanced baselines. Saves network overhead.
sv_useexplicitdelete
- Explicitly delete dormant client entities caused by AllowImmediateReuse().
sv_stressbots
- If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_sendtables
- Force full sendtable sending path.
sv_creationtickcheck
- Do extended check for encoding of timestamps against tickcount