rendered paste body//This is my new join ped . lol fly in it
new NewJoinPed[34][1] = {
{126},//Gambino Family 1
{223},//Gambino Family 2
{240},//Gambino Family 3
{124},//Gambino Family 4
{98},//Yardies Family 5
{220},//Yardies Family 6
{64},//Yardies Family 7
{183},//Yardies Family 8
{142}, //Le Sangres 9
{48},//Le Sangres 10
{184},//Le Sangres 11
{30},//Le Sangres 12
{192},//Le Sangres 13
{100},//Biker 14
{247},//Biker 15
{248},//Biker 16
{254},//Biker 17
{181},//Biker 18
{258},//bratva 19
{127},//bratva 20
{126},//bratva 21
{125},//bratva 22
{112},//bratva 23
{55},//bratva 24
{91},//bratva 25
{113},//bratva 26
{122},//yakuza 27
{123},//yakuza 28
{117},//yakuza 29
{118},//yakuza 30
{141},//yakuza 31
{169},//yakuza 32
{186},//yakuza 33
{122}//yakuza 34
};
// add this to public IsAtBar(playerid)
else if(PlayerToPoint(4.0,playerid,971.0810,-47.8847,1001.1172) || PlayerToPoint(4.0,playerid,971.0798,-44.4439,1001.1172))
{//Yakuza HQ
return 1;
}
//search for //bratva Spawn, add this under
if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)//Yakuza Spawn
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1095.8580,-643.5707,113.1061);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
// i think you know where to add this
if(newcar==237||newcar==238||newcar==239||newcar==240||newcar==241||newcar==242) //Yakuza Cars
{
if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) { }
else//Yakuza cars
{
SendClientMessage(playerid,COLOR_GREY, "You do not have the keys for this car!");
RemovePlayerFromVehicle(playerid);
}
}
// search for public ShowStats(playerid,targetid)
else if(PlayerInfo[targetid][pMember] == 17 || PlayerInfo[targetid][pLeader] == 17) { ttext = "Yakuzas"; }
// also this
else if(PlayerInfo[targetid][pMember] == 17 || PlayerInfo[targetid][pLeader] == 17)
{ ftext = "Yakuzas"; }
// also this
else if(PlayerInfo[targetid][pMember] == 17 || PlayerInfo[targetid][pLeader] == 17)//Yakuza Ranks
{
if(PlayerInfo[targetid][pRank] == 1) { rtext = "Kobun"; }
else if(PlayerInfo[targetid][pRank] == 2) { rtext = "shateigashira"; }
else if(PlayerInfo[targetid][pRank] == 3) { rtext = "wakagasheira"; }
else if(PlayerInfo[targetid][pRank] == 4) { rtext = "so-honbucho"; }
else if(PlayerInfo[targetid][pRank] == 5) { rtext = "sako-komon"; }
else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Oyabun"; }
else { rtext = "Kobun"; }
}
// Icon of HQ
AddStaticPickup(1239, 2, 1094.9761,-647.9109,113.6484); //Yakuza HQ
// Cars
AddStaticVehicleEx(421,1088.0248,-635.0569,112.7413,274.2345,33,33,30000); // Yakuza /237
AddStaticVehicleEx(421,1088.4586,-641.2792,112.9731,270.3725,33,33,30000); // Yakuza /238
AddStaticVehicleEx(477,1077.9752,-647.4344,113.4659,273.3286,33,33,30000); // Yakuza /239
AddStaticVehicleEx(587,1101.7137,-646.6945,113.3419,358.6125,33,33,30000); // Yakuza /240
AddStaticVehicleEx(587,1106.8248,-646.6940,113.2031,1.5824,33,33,30000); // Yakuza /241
AddStaticVehicleEx(409,1114.3822,-654.6718,112.9636,1.3745,33,33,30000); // Yakuza /242
//Search for /invite
else if(PlayerInfo[playerid][pLeader] == 17) { PlayerInfo[para1][pTeam] = 17; gTeam[para1] = 17; ftext = "Yakuza"; ChosenSkin[para1] = 122; SetPlayerSkin(para1, 122); }
// search for /makeleader
else if(level == 17) { PlayerInfo[para1][pChar] = 120; } //Yakuza Family
// search for /family
else if(member==17) //Yakuza
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Oyabun %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( sako-komon %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( so-honbucho %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( wakagasheira %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( shateigashira %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( kobun %s: %s. ))**", sendername, result); }
else { format(string, sizeof(string), "**(( kobun %s: %s. ))**", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string);
}
// i think i forgot to give you the bratva leader family chat.
// so here are both bratva and yakuza leader family chat.
else if(leader==16)
{
format(string, sizeof(string), "**(( Pakhan %s: %s. ))**", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string);
}
else if(leader==17)
{
format(string, sizeof(string), "**(( Oyabun %s: %s. ))**", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string);
}
// thats the teleport , add it with other teleports
else if (GetPlayerState(i) == 1 && PlayerToPoint(2.0, i,1094.9761,-647.9109,113.6484))
{
//Yakuza HQ
SetPlayerPos(i,962.0352,-53.4519,1001.1246);
GameTextForPlayer(i, "~w~Yakuza HQ", 5000, 3);
SetPlayerInterior(i,3);
}
else if (GetPlayerState(i) == 1 && PlayerToPoint(2.0, i,965.2612,-53.0352,1001.1246))
{//Yakuza HQ exit
SetPlayerPos(i,1095.8580,-643.5707,113.1061);
GameTextForPlayer(i, "~w~Vinewood", 5000, 3);
SetPlayerInterior(i,0);
}
//Skins change
case 17: //Yakuza Family
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, NewJoinPed[27][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = NewJoinPed[27][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, NewJoinPed[28][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = NewJoinPed[28][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, NewJoinPed[29][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = NewJoinPed[29][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, NewJoinPed[30][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = NewJoinPed[30][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, NewJoinPed[31][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = NewJoinPed[31][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, NewJoinPed[32][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = NewJoinPed[32][0]; }
else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, NewJoinPed[33][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = NewJoinPed[33][0]; }
}
//Elevator will be next patch cus i didnt add some objects , but the script
//is finished