rendered paste body class TwinIslands : public GameObjectAIScript
{
public:
TwinIslands(GameObject* goinstance) : GameObjectAIScript(goinstance) {}
void OnActivate(Player * pPlayer, Player *Plr)
{
if(Plr->GetItemInterface()->GetItemCount(11078, 1))
{
pPlayer->SafeTeleport(1, 0, -11251.2, -4673.2, 16.2, 4.724170); // teleports you
}
}
static GameObjectAIScript *Create(GameObject * GO) { return new TwinIslands(GO); }
};
GameObjectAIScript * create_go4(GameObject * GO) { return new TwinIslands(GO); }