Rigger
D6 HD
Level Bab F/R/W/D Class Features
1 0 0/0/2/2 Special Ability
2 1 0/0/3/3
3 2 1/1/3/3
4 3 1/1/4/4 Splice Style, Special Ability II
5 3 1/1/4/4
6 4 2/2/5/5
7 5 2/2/5/5
8 6/1 2/2/6/6 Splice Style, Special Ability III
9 6/1 3/3/6/6
10 7/2 3/3/7/7
11 8/3 3/3/7/7The Chronicles of Mega Man
Prelude – The Bleak Beginning
The blizzard enveloped the city, a tolling bell for the funeral dirge that echoed the tale of the fall of freedom, a fall caused by an old man’s naiveté coupled with his trust of another he once called friend. The old man Thomas Light stood there at the window gazing across the frozen and battered world he inadvertently brought to genesis, fury drowning his reason and leading his brilliant mind to one conclusion. He needed a champion, and with this single thought in his heart, soul, and mind he toiled through the nights, building his robot hero from the memories of the blueprints the traitor Wily stole from him, from which sprung to being a crimson armored robot which he dubbed Proto Man. This vermillion clad and cloaked warrior of his was secretly raised as his son and trained in how to use his energy blade and buster in the depths of Dr. Light’s almost maze-like basement. Months passed and Proto Man’s prowess with his weapons grew alongside his fury as he learned of what that traitor Wily did to his father, the city, and his own kind, the wholesale slaughter and scrapping of those who bothered resisting, though there weren’t many that did; a fact that utterly baffled and slowly drove Proto Man mad. Despite the confusion, he was resolute in one thing, Wily’s murderous reign will end, and lo, his resolution was tested as Cut Man leading a small group of Wily’s steel soldiers stormed Light’s lab, wounding him badly before being driven off after a brief but violent skirmish. Despite the horrific damage Proto Man took, leaving his lifespan greatly decreased and his face ravaged by the battle he took care of Light’s wounds as best he could and set out toward the fortress to take his vengeance which is where this tale truly begins…
Chapter 1 – Vengeance
He was alone, he knew it from the moment he carved the shard of one of Cut Man’s stray blades into a mask and donned it. Despite that, he still found himself thinking about Dr. Light as he trudged through the freezing urban wasteland, people either avoiding him or just simply nowhere near this portion of the city, while the words, “Despite your metal body and inherent inhumanity, you are still human. You have a soul and consciousness, you grow old and you can die as well as feel pain, emotional or otherwise. Knowing this you should seek to avoid anything that might endanger a task you’ve set out to achieve. Strike quickly decisively and without hesitation or you shall surely die.” rang in his head, the word “Apt” forming at his lips before disappearing in the chattering of his ceramic teeth as the cold infuses his system.
12 9/4 4/4/8/8 Splice Style, Special Ability IV
13 9/4 4/4/8/8
14 10/5 4/4/9/9
15 11/6/1 5/5/9/9
16 12/7/2 5/5/10/10 Splice Style, Special Ability V
17 12/7/2 5/5/10/10
18 13/8/3 6/6/11/11
19 14/9/4 6/6/11/11
20 15/10/5 6/6/12/12 Special Ability VI
Class Skills: Balance, Concentration, Craft, Disable Device, Drive, Escape Artist, Gather Information, Navigate, Open Lock, Perception, Pilot, Ride, Search
Skill Points: 4+INT
Weapon proficiencies: Simple weapons, Personal Firearms, Vehicle Mounted Weapons.
Armor Proficiencies: Light Armor
Special Abilities I:
Multitasking-Add an extra object you can control simultaneously to your maximum. (Stackable, normal max you can control is your intelligence mod)
It’s an Upgrade! – After making a DC 20 craft check you’re able to add another hard or soft point on a vehicle. (Stackable)
Enhanced Mobility- While you’re rigging you enhance a vehicle’s turning and control, giving you a +2 to drive/pilot/navigate checks while turning corners and getting your car where it needs to be. (Stackable)
Desperate Repairs-A quick dc 20 craft check relevant to the vehicle lets you get a dead vehicle moving for 1d100 minutes before finally breaking down and increasing the craft check to fully repair the vehicle by 10.The check takes only 2 rounds and cannot be done if the damage isn’t new (eg more than a day old)
Favored Vehicle- All skill checks involved with your favored vehicle are increased by +2 (Stackable)
Ancient Chinese Secret-With a DC 25 craft (chemistry) check you can create a special fuel which will increase acceleration and max speed by 25%.
Quick Mod Master- Craft checks to add or modify a vehicle are decreased by 10% in duration and are better able to handle stress by 5%. (Stackable)
Substitute Materials:
Requirements: Nothing
You’re a master with improvising with whatever’s at hand, if you don’t have the requisite parts needed to fix something, you can use seemingly useless alternate parts while raising the DC by 7 as well as being able to fashion almost anything into usable ammunition.
“We don’t need no filthy tank shells….we’ve got bowling pins!”
The ‘Earl’ Effect:
Requirement: 8 Ranks in Intimidate
Like the legendary vampire truck driver, you scare the life out of people. As long as you’re in your vehicle you get to make free intimidate checks on anyone who can see your face. Though the truth of the matter is, you’re just a badass.
Regain Control:
Requirement: 7 ranks in drive/pilot/navigate
Quick thinking and a precise mind let you immediately make a second check after failing a drive/pilot/navigate check with a 27 DC to regain control of the vehicle.
Abandon Vehicle:
Requirement: 6 ranks of tumble or jump
You can make a DC 5+ meters per round in speed the vehicle is moving to dive out of the clearly doomed vehicle and not take falling damage.
Tricks of the Trade:
Requirement: 10 ranks of Craft in the relevant vehicle type
Your Knowledge of structural design as given you the ability to modify a vehicle/drone frame so that not only is it 25% lighter but it also has a 50% higher weight capacity.