Someone
public text v1 · immutablefloat4 variable;
struct v2p
{
float2 texCoord : TEXCOORD0;
};
struct p2f
{
float4 position : COLOR0;
};
void ps( in v2p IN, out p2f OUT)
{
if(variable.g > 0)
OUT.position = float4(1, 1, 0, 1);
};
technique GridShader
{
pass VertexUpdates
{
PixelShader = compile ps_2_0 ps();
}
}