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Miscellany

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#755496 ·published 2007-10-30 19:02 UTC
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hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlcsg -----
Command line: hlcsg "C:\Documents and Settings\unknowN-\My Documents\RMF's\surf_ninja_rmk"-nowadtextures 
Entering C:\Documents and Settings\unknowN-\My Documents\RMF's\surf_ninja_rmk.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [     off ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (0.57 seconds)
SetModelCenters:
 (0.02 seconds)
CSGBrush:
 (0.87 seconds)

Including Wadfile: \programs\valve hammer\wads\zhlt.wad
 - Contains 4 used textures, 28.57 percent of map (8 textures in wad)
Using Wadfile: \programs\valve hammer\wads\halflife.wad
 - Contains 5 used textures, 35.71 percent of map (3116 textures in wad)
Using Wadfile: \programs\valve hammer\wads\my_customs.wad
 - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \programs\valve hammer\wads\czde_dust.wad
 - Contains 3 used textures, 21.43 percent of map (92 textures in wad)
Using Wadfile: \programs\valve hammer\wads\czde_inferno.wad
 - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
 - Contains 1 used texture, 7.14 percent of map (133 textures in wad)
Using Wadfile: \programs\valve hammer\wads\czde_aztec.wad
 - Contains 1 used texture, 7.14 percent of map (87 textures in wad)

Texture usage is at 0.28 mb (of 4.00 mb MAX)
1.83 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: hlbsp "C:\Documents and Settings\unknowN-\My Documents\RMF's\surf_ninja_rmk"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...985 (0.12 seconds)
BSP generation successful, writing portal file 'C:\Documents and Settings\unknowN-\My Documents\RMF's\surf_ninja_rmk.prt'
SolidBSP [hull 1] 500...1000...1273 (0.30 seconds)
SolidBSP [hull 2] 500...1000...1297 (0.30 seconds)
SolidBSP [hull 3] 500...1000...1343 (0.29 seconds)
2.67 seconds elapsed

-----   END   hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlvis -----
Command line: hlvis "C:\Documents and Settings\unknowN-\My Documents\RMF's\surf_ninja_rmk"-high -full 
 585 portalleafs
1891 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [    High ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]


BasePortalVis:
 (3.00 seconds)
LeafThread:
 (98.68 seconds)
average leafs visible: 104
g_visdatasize:23230  compressed from 43290
101.78 seconds elapsed [1m 41s]

-----   END   hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlrad -----
Command line: hlrad "C:\Documents and Settings\unknowN-\My Documents\RMF's\surf_ninja_rmk"-high 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 1 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [              High ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


[Reading texlights from 'D:\Programs\Valve Hammer\tools\lights.rad']
[59 texlights parsed from 'D:\Programs\Valve Hammer\tools\lights.rad']

3820 faces
Create Patches : 35807 base patches
0 opaque faces
593029 square feet [85396304.00 square inches]
1 direct lights

BuildFacelights:
 (79.39 seconds)
visibility matrix   :  76.4 megs
BuildVisLeafs:
 (209.44 seconds)
MakeScales:
 (206.62 seconds)
SwapTransfers:
 (63.38 seconds)
Transfer Lists :    60651178 :   60.65M transfers
       Indices :     9268536 :    8.84M bytes
          Data :   242604712 :  231.37M bytes
GatherLight:
 (12.94 seconds)
FinalLightFace:
 (7.74 seconds)
581.03 seconds elapsed [9m 41s]

-----   END   hlrad -----