rendered paste bodyhlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg "C:\Documents and Settings\unknowN-\My Documents\RMF's\surf_ninja_rmk"-nowadtextures
Entering C:\Documents and Settings\unknowN-\My Documents\RMF's\surf_ninja_rmk.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.57 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(0.87 seconds)
Including Wadfile: \programs\valve hammer\wads\zhlt.wad
- Contains 4 used textures, 28.57 percent of map (8 textures in wad)
Using Wadfile: \programs\valve hammer\wads\halflife.wad
- Contains 5 used textures, 35.71 percent of map (3116 textures in wad)
Using Wadfile: \programs\valve hammer\wads\my_customs.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \programs\valve hammer\wads\czde_dust.wad
- Contains 3 used textures, 21.43 percent of map (92 textures in wad)
Using Wadfile: \programs\valve hammer\wads\czde_inferno.wad
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Contains 1 used texture, 7.14 percent of map (133 textures in wad)
Using Wadfile: \programs\valve hammer\wads\czde_aztec.wad
- Contains 1 used texture, 7.14 percent of map (87 textures in wad)
Texture usage is at 0.28 mb (of 4.00 mb MAX)
1.83 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp "C:\Documents and Settings\unknowN-\My Documents\RMF's\surf_ninja_rmk"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...985 (0.12 seconds)
BSP generation successful, writing portal file 'C:\Documents and Settings\unknowN-\My Documents\RMF's\surf_ninja_rmk.prt'
SolidBSP [hull 1] 500...1000...1273 (0.30 seconds)
SolidBSP [hull 2] 500...1000...1297 (0.30 seconds)
SolidBSP [hull 3] 500...1000...1343 (0.29 seconds)
2.67 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis "C:\Documents and Settings\unknowN-\My Documents\RMF's\surf_ninja_rmk"-high -full
585 portalleafs
1891 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ High ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(3.00 seconds)
LeafThread:
(98.68 seconds)
average leafs visible: 104
g_visdatasize:23230 compressed from 43290
101.78 seconds elapsed [1m 41s]
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad "C:\Documents and Settings\unknowN-\My Documents\RMF's\surf_ninja_rmk"-high
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ High ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'D:\Programs\Valve Hammer\tools\lights.rad']
[59 texlights parsed from 'D:\Programs\Valve Hammer\tools\lights.rad']
3820 faces
Create Patches : 35807 base patches
0 opaque faces
593029 square feet [85396304.00 square inches]
1 direct lights
BuildFacelights:
(79.39 seconds)
visibility matrix : 76.4 megs
BuildVisLeafs:
(209.44 seconds)
MakeScales:
(206.62 seconds)
SwapTransfers:
(63.38 seconds)
Transfer Lists : 60651178 : 60.65M transfers
Indices : 9268536 : 8.84M bytes
Data : 242604712 : 231.37M bytes
GatherLight:
(12.94 seconds)
FinalLightFace:
(7.74 seconds)
581.03 seconds elapsed [9m 41s]
----- END hlrad -----