BackupNameAttachment=" Build(1) Date(30 Oct 2007) Time(15 01 42)" -- used by backup system
Log Started at Tuesday, October 30, 2007 15:01:42
Running 32 bit version
Executable: E:\Spiele\Electronic Arts\Crytek\Crysis SP Demo\Bin32\Editor.exe
FileVersion: 1.0.0.1
ProductVersion: 1.0.0.1
Using STLport C++ Standard Library implementation
--- CPU detection ---
Total number of logical processors: 1
Number of available logical processors: 1
Processor 0:
CPU: AuthenticAMD AMD Athlon(tm) XP 2600+
Family: 6, Model: 10, Stepping: 0
FPU: On-Chip
CPU Speed (estimated): 1920.397418 MHz
MMX: present
SSE: present
3DNow!: present
Serial number not present or disabled
Total number of system cores: 1
Number of cores available to process: 1
---------------------
Windows XP 32 bit SP 2 (build 5.1.2600)
System language: English
Windows Directory: "C:\WINDOWS"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 15:01:42 10/30/07, system running for 89 minutes
1024MB physical memory installed, 551MB available, 2047MB virtual memory installed, 46 percent of memory in use
PageFile usage: 30MB, Working Set: 9MB, Peak PageFile usage: 30MB,
Current display mode is 1024x768x32, VGA
IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
Network initialization
[net] using Select socket io management
Physics initialization
MovieSystem initialization
Renderer initialization
Console initialization
Time initialization
Input initialization
Sound initialization
Sound - initializing AudioDevice now!
Sound - starting to initialize DirectSound output!
Sound - 1 drivers found:
Sound - available drivers: 0 NVIDIA(R) nForce(TM) Audio !
Sound - initializing FMOD-EX now!
Sound - initialized FMOD-EX
Sound - available record drivers: 0 NVIDIA(R) nForce(TM) Audio !
Sound - using FMOD version: 00040723 and internal 00040723!
Sound - initializing SoundSystem now!
Font initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[PlayerProfiles] Login of user 'User1' successful.
[PlayerProfiles] Found 1 profiles.
Profile 0 : 'default'
[GameProfiles]: Successfully activated profile 'default' for user 'User1'
EDITOR: Set game mode: on
[net 14:01:51.791] connection requested to: <local>:60695
[net 14:01:51.791] resolved as: <local>:60695
[net 14:01:43.166] network hostname: christoph
[net 14:01:43.166] ip:192.168.0.11
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\breakice': NodeID 26: Remapped attribute 'Trigger' to 'Start' value='0'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\coordinatorhasseenplayer': NodeID 7: Remapped attribute 'message' to 'text_message' value='Test'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\hawker_inspects_vessle': NodeID 4: Remapped attribute 'message' to 'text_message' value='Hawker inspects ship!!!'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\medic_healpatient': NodeID 48: Remapped attribute 'message' to 'text_message' value='Start healing!'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\scout_fix_primordium': NodeID 8: Remapped attribute 'Trigger' to 'Start' value='0'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_crouch': NodeID 4: Remapped attribute 'message' to 'text_message' value='Press 'Ctrl' to crouch.'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_interact': NodeID 4: Remapped attribute 'message' to 'text_message' value='Press 'F' to pick up an object.'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_jump': NodeID 5: Remapped attribute 'message' to 'text_message' value='Press 'Space' to jump!'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_prone': NodeID 5: Remapped attribute 'message' to 'text_message' value='Press 'Z' to prone!'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_suitspeed': NodeID 6: Remapped attribute 'message' to 'text_message' value='Hold middle mouse to bring up suit menu. Use 'Speed' to run faster'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_suitstrength': NodeID 6: Remapped attribute 'message' to 'text_message' value='Hold middle mouse to bring up suit menu. Use 'Strenght' to jump higher'
EDITOR: Set game mode: off
[net 14:01:54.354] Disconnect <local>:16; profid=0; cause=11; msg='Nub destroyed'
[net 14:01:54.354] Disconnect <local>:60695; profid=0; cause=11; msg='Nub destroyed'
CGameClientChannel::Release
EDITOR: Set game mode: on
[net 14:01:54.354] connection requested to: <local>:60695
[net 14:01:54.354] resolved as: <local>:60695
EDITOR: Set game mode: off
[net 14:04:49.432] Disconnect <local>:16; profid=0; cause=11; msg='Nub destroyed'
[net 14:04:49.432] Disconnect <local>:60695; profid=0; cause=11; msg='Nub destroyed'
CGameClientChannel::Release
EDITOR: Set game mode: on
[net 14:04:49.463] connection requested to: <local>:60695
[net 14:04:49.463] resolved as: <local>:60695
[Error] Failed to load texture for layer plains_grass_green
[Error] Failed to load texture for layer beach_dirt
[Error] Failed to load texture for layer road_pepples_industrial_grey
[Error] Failed to load texture for layer road_grass_patches_brown_soil
[Error] Failed to load texture for layer forest_leaves
[Error] Failed to load texture for layer road_pepples_industrial_brown
[Error] Failed to load texture for layer road_soil_small_pepples_green
[Error] Failed to load texture for layer cliff_white_grey
[Error] Failed to load texture for layer cliff_near_ocean
[Error] Failed to load texture for layer cliff_more_pieces
[Error] Failed to load texture for layer road_soil_small_pepples_grey
[Error] Failed to load texture for layer asphalt
[Error] Failed to load texture for layer river_rocks
[Error] Failed to load texture for layer river_mud
[Error] Failed to load texture for layer cliff_next_to_ocean
[Error] Failed to load texture for layer reference_forest
[Error] Failed to load texture for layer cliff_inland_brown
[Error] Failed to load texture for layer underwater_512
[Error] Failed to load texture for layer background_hill