MapPropList = {}
function GM:GetMapProps()
local Props = {}
local MapProps = {}
for k,v in pairs( ents.FindByClass("prop_*")) do
if v:IsValid() and v != nil then
table.insert(Props,v)
//MapProps[k].Ent = v
//MapProps[k].Pos = v:GetPos() + Vector(0,0,5)
//MapProps[k].Ang = v:GetAngles()
//Msg(tostring(v:GetPos())..tostring(v:GetAngles()))
end
end
for k,v in pairs(Props) do
MapProps[k].Ent = Props[k]
MapProps[k].Pos = v:GetPos() + Vector(0,0,5)
MapProps[k].Ang = v:GetAngles()
Msg(tostring(v:GetPos())..tostring(v:GetAngles()))
end
return MapProps
end