rendered paste bodyProblem; Each "Square" appears to be "whit" even though they shouldn't be. Why?
main.cpp
---------------------
#include "main.h"
#include "Board.h"
#include <iostream>
#include "stdio.h"
using namespace std;
int main(void) {
Board* b = new Board();
printf("return: %i\n",b->foobar(4));
b->initialize();
if (b->isWhite(1,1)) {
printf("1x1 is White\n");
}
if (b->isWhite(1,2)) {
printf("1x2 is White\n");
}
if (b->isWhite(2,1)) {
printf("2x1 is White\n");
}
delete (b);
return 0;
}
Board.h
-----------------------------------
#include "Square.h"
class Board {
public:
Square grid[8][8];
Board(void);
~Board(void);
int foobar(int a);
void initialize(void);
bool isWhite(int x, int y);
};
Board.cpp
-----------------------------------
#include "Board.h"
Board::Board(void) {
}
Board::~Board(void) {
}
int Board::foobar(int a) {
return 1+a;
}
void Board::initialize(void) {
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
if (i%2 == 0) {
grid[i][j] = new Square(false); // for testing purposes, both are set to "black" right now.
}
else {
grid[i][j] = new Square(false);
}
}
}
}
bool Board::isWhite(int x, int y) {
return grid[x][y].colour();
}
Square.h
-----------------------------------
#pragma once
class Square {
private:
bool Pcolour;
public:
Square(void);
Square(bool colour);
~Square(void);
bool colour(void);
void setColour(bool colour);
};
Square.cpp
-----------------------------------
#include "Square.h"
Square::Square(void) {
}
Square::Square(bool colour) {
//this->_colour = l_colour;
Pcolour = colour;
}
Square::~Square(void) {
Pcolour = false;
}
bool Square::colour(void) {
return Pcolour;
}