All pastes #753955 Raw Edit

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#753955 ·published 2007-10-29 17:51 UTC
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#include "StdAfx.h"
#include "Setup.h"

	class OrbOfTransLocUC : public GameObjectAIScript
      {
      public:
              OrbOfTransLocUC(GameObject* goinstance) : GameObjectAIScript(goinstance) {}
              void OnActivate(Player * pPlayer)
              {
                      pPlayer->SafeTeleport(530, 0, 10021.254883, -7014.893066, 49.717690, 4.00532);
              }
              static GameObjectAIScript *Create(GameObject * GO) { return new OrbOfTransLocUC(GO); }
      };
      GameObjectAIScript * create_go(GameObject * GO) { return new OrbOfTransLocUC(GO); }

	class OrbOfTransLocSILVM : public GameObjectAIScript
      {
      public:
              OrbOfTransLocSILVM(GameObject* goinstance) : GameObjectAIScript(goinstance) {}
              void OnActivate(Player * pPlayer)
              {
                      pPlayer->SafeTeleport(0, 0, 1805.823975, 334.009796, 70.397469, 4.724170);
              }
              static GameObjectAIScript *Create(GameObject * GO) { return new OrbOfTransLocSILVM(GO); }
      };
      GameObjectAIScript * create_go2(GameObject * GO) { return new OrbOfTransLocSILVM(GO); }



	  void SetupSCRIPTSLOL(ScriptMgr * mgr)
      {
              mgr->register_gameobject_script(184503, &OrbOfTransLocUC::Create);
	      mgr->register_gameobject_script(184502, &OrbOfTransLocSILVM::Create);
      }