rendered paste bodyfnSetRandomLocation(id)
{
static Float:vOrigin[3],Float:vDownOrigin[3],iContents
fnRandLoc(vOrigin)
vOrigin[2] = -MAP_MAX
do
{
if(vOrigin[2] > MAP_MAX)
return fnSetRandomLocation(id)
vOrigin[2] += 10.0
iContents = PointContents(vOrigin)
}
while(iContents != CONTENTS_EMPTY)
vOrigin[2] += 35.0
entity_set_vector(id,EV_VEC_origin,vOrigin)
vDownOrigin = vOrigin
vDownOrigin[2] = -MAP_MAX
trace_line(id,vOrigin,vDownOrigin,vDownOrigin)
if(vDownOrigin[2] < -MAP_MAX + 5.0)
return fnSetRandomLocation(id)
return PLUGIN_CONTINUE
}
fnRandLoc(Float:vVec[3])
{
vVec[0] = random_float(-MAP_MAX,MAP_MAX)
vVec[1] = random_float(-MAP_MAX,MAP_MAX)
}