rendered paste body#wxSand: Owen Piette's Falling Sand Game
#Version 4.4, File subversion 2
#element element r g b gravity slip density conductivity visible
#self probabilityOfChanging element [probabilityOfChangingIntoThisElement element] [...]
#hotself tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element
#hotcolor element r g b
#neighbor probabilityOfReacting element1 element2 [probabilityOfChangingIntoTheseElements element1 element2] [...]
#hotneighbor tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element1 element2
#explosion neighbor1 neighbor2 xspeed<255 yspeed<255
#pexplosion neighbor1 neighbor2 diameter element
group wxSandDefaultsMisc Empty Drain Wall Dust Plant Sand Cera ??? Oil Salt
group wxSandDefaultsFires Fire Torch TNT Ember FallingEmber
group wxSandDefaultsWaters Water Steam Saltwater Spout
group BurningSand Crystal Acid Earth Stone Ice Rain Firework Volcano Lava Seed Parasite SandSource SaltSource Well Gas GasII
group PyroSand Concrete C4 Napalm Nitro Methane
group Originals UpwardsFallingEmber InvisibleWall VisibleMethane ???Sand
sources Acid Stone Lava Napalm
#Erases.
element Empty 0 0 0 0.000000 1.000000 0.000000 0.000000 1
#Eraser element.
element Drain 10 10 10 0.000000 1.000000 0.000000 0.000000 1
neighbor 1.0 Drain Water 1.0 Drain Empty
neighbor 1.0 Drain Dust 1.0 Drain Empty
neighbor 1.0 Drain Oil 1.0 Drain Empty
neighbor 1.0 Drain Steam 1.0 Drain Empty
neighbor 1.0 Drain Sand 1.0 Drain Empty
neighbor 1.0 Drain Salt 1.0 Drain Empty
neighbor 1.0 Drain Saltwater 1.0 Drain Empty
neighbor 1.0 Drain MoltenCera 1.0 Drain Empty
neighbor 1.0 Drain FallingEmber 1.0 Drain Empty
neighbor 1.0 Drain ExplodingTNT 1.0 Drain Empty
#A solid element which reacts with nothing.
element Wall 128 128 128 0.000000 0.000000 1.000000 0.500000 1
hotcolor Wall 255 0 0
#Does nothing. Useful for explosion aftermaths
element Dust 128 128 128 0.900000 0.000000 1.000000 0.500000 1
#Burns other elements. Source of energy.
element Fire 247 63 63 -1.000000 1.000000 0.000000 1.100000 1
self 0.050000 Fire 1.0000 Empty
hotcolor Fire 255 63 63
neighbor 0.9 Fire Water 1.0 Empty Steam
neighbor 0.75 Fire Oil 1.0 Fire Fire
neighbor 1.0 Fire Plant 1.0 Fire Fire
neighbor 0.005 Fire Cera 1.0 MoltenCera Ember
neighbor 0.9 Fire TNT 1.0 ExplodingTNT Fire
explosion Fire Oil 10 10
explosion Fire TNT 100 100
#Explodes
element TNT 50 50 50 0.000000 0.000000 1.000000 0.000000 1
#Explodes
element ExplodingTNT 100 50 50 0.900000 1.000000 1.000000 0.000000 0
self 0.02000 ExplodingTNT 1.0000 Fire
neighbor 0.9 ExplodingTNT TNT 1.0 ExplodingTNT ExplodingTNT
neighbor 1.0 ExplodingTNT Wall 1.0 ExplodingTNT Dust
explosion ExplodingTNT TNT 100 100
#Dissolves other elements. Turns to steam when heated.
element Water 32 32 255 0.700000 1.000000 0.500000 0.400000 1
hotcolor Water 200 200 255
self 0.001 Water 1.0 Steam
hotself 50 Water
#Grows in water.
element Plant 32 204 32 0.000000 0.000000 1.000000 0.000000 1
neighbor 0.2 Plant Water 1.0 Plant Plant
#Inert.
element Sand 238 204 128 0.900000 0.500000 0.900000 0.000000 1
#Source of water.
element Spout 10 100 10 0.000000 0.000000 1.000000 0.000000 1
neighbor 0.75 Spout Empty 1.0 Spout Water
neighbor 0.5 Spout Sand 1.0 Empty Empty
#Wax. Melts.
element Cera 238 221 204 0.000000 0.000000 1.000000 0.000000 1
#Destroys almost everything.
element ??? 231 7 231 0.000000 1.000000 1.000000 0.000000 1
self 0.100000 ??? 1.0000 Leftover???
neighbor 1.0 ??? Empty 1.0 ??? ???
neighbor 1.0 ??? Wall 1.0 ??? ???
neighbor 1.0 ??? Fire 1.0 ??? ???
neighbor 1.0 ??? Water 1.0 ??? ???
neighbor 1.0 ??? Sand 1.0 ??? ???
neighbor 1.0 ??? Spout 1.0 ??? ???
neighbor 1.0 ??? Cera 1.0 ??? ???
neighbor 1.0 ??? Oil 1.0 ??? ???
neighbor 1.0 ??? Salt 1.0 ??? ???
neighbor 1.0 ??? Ember 1.0 ??? ???
neighbor 1.0 ??? MoltenCera 1.0 ??? ???
neighbor 1.0 ??? Steam 1.0 ??? ???
neighbor 1.0 ??? Saltwater 1.0 ??? ???
neighbor 1.0 ??? Torch 1.0 ??? ???
neighbor 0.2 ??? Leftover??? 1.0 Leftover??? Leftover???
#Burns.
element Oil 128 64 64 0.700000 1.000000 0.200000 0.000000 1
#Soluable in water.
element Salt 255 255 255 0.900000 0.400000 0.900000 0.000000 1
#Burns for a little while.
element Ember 200 50 50 0.000000 0.200000 1.000000 0.000000 1
self 0.002000 Ember 1.0000 Fire
neighbor 0.2 Ember Empty 1.0 Ember Fire
neighbor 0.9 Ember Water 1.0 Empty Steam
neighbor 0.75 Ember Oil 1.0 Ember Fire
neighbor 1.0 Ember Plant 1.0 Ember Fire
neighbor 0.005 Ember Cera 1.0 MoltenCera Ember
#Burns for a little while.
element FallingEmber 200 50 50 1.000000 0.200000 1.000000 0.000000 1
self 0.002000 FallingEmber 1.0000 Fire
neighbor 0.2 FallingEmber Empty 1.0 FallingEmber Fire
neighbor 0.9 FallingEmber Water 1.0 Empty Steam
neighbor 1.0 FallingEmber Oil 1.0 FallingEmber FallingEmber
neighbor 1.0 FallingEmber Plant 1.0 FallingEmber Fire
neighbor 0.005 FallingEmber Cera 1.0 MoltenCera Ember
#Flowing cera. Will harden eventually.
element MoltenCera 255 220 200 0.800000 1.000000 1.000000 0.000000 0
neighbor 0.01 MoltenCera Wall 1.0 Cera Wall
neighbor 0.01 MoltenCera Water 1.0 Cera Water
neighbor 0.01 MoltenCera Sand 1.0 Cera Sand
neighbor 0.01 MoltenCera Spout 1.0 Cera Spout
neighbor 0.01 MoltenCera Cera 1.0 Cera Cera
neighbor 0.01 MoltenCera Oil 1.0 Cera Oil
neighbor 0.01 MoltenCera Salt 1.0 Cera Salt
neighbor 0.01 MoltenCera Saltwater 1.0 Cera Saltwater
#Will eventually condense.
element Steam 85 85 255 -1.000000 1.000000 0.010000 0.000000 1
self 0.001000 Steam 1.0000 Water
#Salt will slowly come out of solution.
element Saltwater 0 0 150 0.700000 0.000000 0.500000 0.600000 1
self 0.00001 Saltwater 0.5 Water 0.5 Salt
neighbor 0.004 Water Salt 1.0 Saltwater Saltwater
neighbor 0.001 Saltwater Saltwater 1.0 Salt Steam
neighbor 0.04 Saltwater Water 1.0 Water Saltwater
neighbor 0.9 Saltwater Fire 1.0 Salt Steam
hotneighbor 50 Saltwater Saltwater
#Continuous fire.
element Torch 100 0 0 0.000000 1.000000 1.000000 1.000000 1
neighbor 0.2 Torch Empty 1.0 Torch Fire
neighbor 0.2 Torch Water 1.0 Torch Steam
neighbor 0.2 Torch Saltwater 0.5 Torch Steam 0.5 Torch Salt
neighbor 0.2 Torch Oil 1.0 Torch Fire
neighbor 0.2 Torch Plant 1.0 Torch Fire
neighbor 0.2 Torch Cera 1.0 Torch MoltenCera
#A helper element.
element Leftover??? 200 0 0 0.000000 0.000000 1.000000 0.000000 0
self 0.005000 Leftover??? 1.0000 Empty
#The following elements are mine.
#Crystal from BurningSand.
element Crystal 255 255 255 0 0 1 0 1
neighbor 1.0 Crystal Empty 1.0 Crystal leftovercrystal
element leftovercrystal 200 200 200 0 0 1 0 0
neighbor 1.0 leftovercrystal Empty 0.01 leftovercrystal leftovercrystal 0.99 leftovercrystal Empty
neighbor 1.0 leftovercrystal Dust 0.001 leftovercrystal leftovercrystal 0.999 leftovercrystal Dust
neighbor 1.0 leftovercrystal Water 0.001 leftovercrystal leftovercrystal 0.999 leftovercrystal Water
neighbor 1.0 leftovercrystal Sand 0.001 leftovercrystal leftovercrystal 0.999 leftovercrystal Sand
neighbor 1.0 leftovercrystal Salt 0.001 leftovercrystal leftovercrystal 0.999 leftovercrystal Salt
neighbor 1.0 leftovercrystal Oil 0.001 leftovercrystal leftovercrystal 0.999 leftovercrystal Oil
neighbor 1.0 leftovercrystal Saltwater 0.001 leftovercrystal leftovercrystal 0.999 leftovercrystal Saltwater
#Acid-melts things. from BurningSand
element Acid 255 0 60 0.8 0.8 0.9 0 1
neighbor 1.0 Acid Earth 0.01 Acid Empty 0.99 Acid Earth
neighbor 1.0 Acid Oil 0.09 Acid Empty 0.91 Acid Oil
neighbor 1.0 Acid Water 0.52 Empty Water 0.48 Acid Empty
#Earth-like wall, but burnable. from BurningSand
element Earth 200 127 0 0 0 1 0 1
neighbor 1.0 Earth Fire 0.01 Empty Fire 0.99 Earth Fire
neighbor 1.0 Earth Firework 0.01 Empty Firework 0.99 Earth Firework
#Lava-well, what can I say. It's lava. from Burning Sand
element Lava 190 50 0 0.7 0.2 0.5 0 1
neighbor 1.0 Lava Water 1.0 Stone Steam
neighbor 1.0 Lava Oil 1.0 Lava Fire
#magma; INVISIBLE MUAHAHA
element Magma 190 50 0 -0.5 0.7 0 0 0
self 0.01 Magma 1.0 Lava
#Volcano-makes lava. From Burning Sand.
element Volcano 240 50 0 0 0 1 0 1
neighbor 1.0 Volcano Empty 0.2 Volcano Magma 0.2 Volcano Lava 0.6 Volcano Empty
#Stone-does nothing. from BurningSand
element Stone 100 100 100 1 0 1 0 1
#Ice-melts. From BurningSand
element Ice 128 128 255 0 0 1 0 1
neighbor 1.0 Ice Empty 0.01 Empty Water 0.99 Ice Empty
neighbor 1.0 Ice Fire 1.0 Water Fire
neighbor 0.5 Ice Water 1.0 Ice Ice
#Rain-rains. (lol). From BurningSand
element Rain 128 128 254 0 0 1 0 1
neighbor 0.01 Rain Empty 1.0 Water Empty
neighbor 0.01 Rain Rain 1.0 Water Empty
#Firework-doesn't work right. Can't get it to shoot upwards. From BurningSand
element Firework 255 255 255 -1 1 0 0 1
neighbor 1.0 Firework Firework 0.2 Firework Fire 0.8 Firework Firework
#Seed-water it. From BurningSand
element Seed 0 180 0 0.1 0.9 0.8 0 1
neighbor 0.1 Seed Water 0.1 Seed Plant 0.9 Seed Water
#Parasite-feeds off of plant and water. From BurningSand
element Parasite 200 100 0 0.1 0.9 0.8 0 1
neighbor 1.0 Parasite Water 1.0 Parasite Parasite
neighbor 1.0 Parasite Plant 0.1 Parasite Parasite 0.9 Parasite Plant
#Gas-burns. From BurningSand
element Gas 140 40 140 -0.1 0.9 0 0 1
neighbor 1.0 Gas Fire 1.0 Fire Fire
#Gas II-burns. But more awesomely burns. From BurningSand
element GasII 140 240 180 -0.1 0.9 0 0 1
neighbor 1.0 GasII Fire 1.0 UpwardsFallingEmber Fire
neighbor 1.0 GasII UpwardsFallingEmber 1.0 UpwardsFallingEmber UpwardsFallingEmber
#Falling Ember. But upwards. I don't even know why I made this visible. Not an original. Just needs a home :(
element UpwardsFallingEmber 255 0 0 -1.000000 0.200000 1.000000 0.000000 1
self 0.002000 UpwardsFallingEmber 1.0000 Fire
neighbor 0.2 UpwardsFallingEmber Empty 1.0 UpwardsFallingEmber Fire
neighbor 0.9 UpwardsFallingEmber Water 1.0 Empty Steam
neighbor 1.0 UpwardsFallingEmber Oil 1.0 UpwardsFallingEmber UpwardsFallingEmber
neighbor 1.0 UpwardsFallingEmber Plant 1.0 UpwardsFallingEmber Fire
neighbor 0.005 UpwardsFallingEmber Cera 1.0 MoltenCera Ember
#SaltSource-makes salt. From BurningSand
element SaltSource 101 101 101 0 0 1 0 1
neighbor 1.0 SaltSource Empty 1.0 SaltSource Salt
#SandSource-makes sand. From BurningSand
element SandSource 128 128 0 0 0 1 0 1
neighbor 1.0 SandSource Empty 1.0 SandSource Sand
#Well-makes oil. Not in the default of wxSand. >.>
element Well 64 0 0 0 0 1 0 1
neighbor 1.0 Well Empty 1.0 Well Oil
#Concrete-slowly turns into Wall. From PyroSand
element Concrete 139 162 162 0.7 0.2 0.9 0 1
neighbor 0.0001 Concrete Concrete 1.0 Wall Wall
neighbor 0.01 Concrete Wall 1.0 Wall Wall
#C4-Exploding wall. From PyroSand
element C4 250 242 156 0 0 1 0 1
pexplosion C4 Fire 60 Fire
#Napalm-BOOM. From PyroSand
element Napalm 232 162 30 0.7 0 0.1 0 1
pexplosion Napalm Fire 25 Fire
#Nitro-Cool explosion. Eats through all. I give up on this element. This is the closest you're gonna get in wxSand. (Don't call me a noob because I used pexplosion instead of explosion. explosion had less of the desired effect) From PyroSand.
element Nitro 52 118 6 0.7 0 0.9 0 1
neighbor 1.0 Nitro ExplodedNitro 1.0 ExplodedNitro ExplodedNitro
neighbor 1.0 Nitro Fire 1.0 ExplodedNitro Fire
pexplosion Nitro Fire 200 ExplodedNitro
element ExplodedNitro 255 0 0 -1 0 0.1 0 0
self 0.05 ExplodedNitro 1.0 Empty
neighbor 1.0 ExplodedNitro Napalm 1.0 ExplodedNitro Fire
neighbor 1.0 ExplodedNitro Drain 1.0 ExplodedNitro Empty
neighbor 1.0 ExplodedNitro Wall 1.0 ExplodedNitro Empty
neighbor 1.0 ExplodedNitro Dust 1.0 ExplodedNitro Empty
neighbor 1.0 ExplodedNitro TNT 1.0 ExplodedNitro Fire
neighbor 1.0 ExplodedNitro Water 1.0 ExplodedNitro Fire
neighbor 1.0 ExplodedNitro Plant 1.0 ExplodedNitro Fire
neighbor 1.0 ExplodedNitro Sand 1.0 ExplodedNitro Empty
neighbor 1.0 ExplodedNitro Spout 1.0 ExplodedNitro Empty
neighbor 1.0 ExplodedNitro Cera 1.0 ExplodedNitro Fire
neighbor 1.0 ExplodedNitro Oil 1.0 ExplodedNitro Fire
neighbor 1.0 ExplodedNitro Salt 1.0 ExplodedNitro Empty
neighbor 1.0 ExplodedNitro Saltwater 1.0 ExplodedNitro Empty
neighbor 1.0 ExplodedNitro Torch 1.0 ExplodedNitro Fire
neighbor 1.0 ExplodedNitro Crystal 1.0 ExplodedNitro Empty
neighbor 1.0 ExplodedNitro leftovercrystal 1.0 ExplodedNitro Empty
neighbor 1.0 ExplodedNitro Acid 1.0 ExplodedNitro Empty
neighbor 1.0 ExplodedNitro Earth 1.0 ExplodedNitro Empty
neighbor 1.0 ExplodedNitro Stone 1.0 ExplodedNitro Empty
neighbor 1.0 ExplodedNitro Ice 1.0 ExplodedNitro Empty
neighbor 1.0 ExplodedNitro Rain 1.0 ExplodedNitro Empty
neighbor 1.0 ExplodedNitro Firework 1.0 ExplodedNitro Empty
neighbor 1.0 ExplodedNitro Volcano 1.0 ExplodedNitro Empty
neighbor 1.0 ExplodedNitro Lava 1.0 ExplodedNitro Empty
neighbor 1.0 ExplodedNitro Seed 1.0 ExplodedNitro Empty
neighbor 1.0 ExplodedNitro Parasite 1.0 ExplodedNitro Empty
neighbor 1.0 ExplodedNitro SandSource 1.0 ExplodedNitro Empty
neighbor 1.0 ExplodedNitro SaltSource 1.0 ExplodedNitro Empty
neighbor 1.0 ExplodedNitro Well 1.0 ExplodedNitro Empty
neighbor 1.0 ExplodedNitro Gas 1.0 ExplodedNitro Fire
neighbor 1.0 ExplodedNitro GasII 1.0 ExplodedNitro Fire
neighbor 1.0 ExplodedNitro Concrete 1.0 ExplodedNitro Empty
neighbor 1.0 ExplodedNitro C4 1.0 ExplodedNitro Fire
#Methane-trap it somehow and blow it up with fire. From PyroSand.
element Methane 0 0 0 -1 0 0 0 1
pexplosion Methane Fire 25 Fire
#ORIGINALS! YAY!
#InvisibleWall-guess. An SC Original.
element InvisibleWall 0 0 0 0 0 1 0 1
#VisibleMethane-o.o An SC Original.
element VisibleMethane 200 200 200 -1 0 0 0 1
pexplosion VisibleMethane Fire 25 Fire
#???Sand-Sand. Grows in ??? fashion. An SC Original.
element ???Sand 238 204 128 0 1 1 0 1
neighbor 1.0 ???Sand Empty 1.0 ???Sand ???Sand