public int WeaponSkillRating
{
get { return GetInt32(PlayerFields.PLAYER_FIELD_COMBAT_RATING_1); }
set { SetInt32(PlayerFields.PLAYER_FIELD_COMBAT_RATING_1, value); }
}
public int DefenseSkillRating
{
get { return GetInt32(PlayerFields.PLAYER_FIELD_COMBAT_RATING_1 + 1); }
set { SetInt32(PlayerFields.PLAYER_FIELD_COMBAT_RATING_1 + 1, value); }
}
public int DodgeRating
{
get { return GetInt32(PlayerFields.PLAYER_FIELD_COMBAT_RATING_1 + 2); }
set { SetInt32(PlayerFields.PLAYER_FIELD_COMBAT_RATING_1 + 2, value); }
}
public int ParryRating
{
get { return GetInt32(PlayerFields.PLAYER_FIELD_COMBAT_RATING_1 + 3); }
set { SetInt32(PlayerFields.PLAYER_FIELD_COMBAT_RATING_1 + 3, value); }
}
public int BlockRating
{
get { return GetInt32(PlayerFields.PLAYER_FIELD_COMBAT_RATING_1 + 4); }
set { SetInt32(PlayerFields.PLAYER_FIELD_COMBAT_RATING_1 + 4, value); }
}