Something
public text v1 · immutable
static void renderresult_stampinfo()
{
RenderResult rres;
/* this is the basic trick to get the displayed float or char rect from render result */
RE_GetResultImage(RE_GetRender(G.scene->id.name), &rres);
/* size of rect
rres.rectx, rres.recty */
if(rres.rect32);
else if(rres.rectf);
}