rendered paste body/******************************************\
game.cpp
Part of the AruaRose game client
Designed and Coded by Brett LV
\******************************************/
#include "game.h"
haError32 gameWindow::Init( )
{
ha3d::GetSingleton( )->Init( GetHwnd( ) );
ha3d::GetSingleton( )->SetMode( haFalse );
return haSuccess;
};
haBool32 gameWindow::Frame( )
{
ha3d::GetSingleton( )->Clear( 0, 255, 0, 255 );
ha3d::GetSingleton( )->StartFrame( );
// render shit here
ha3d::GetSingleton( )->EndFrame( );
return haTrue;
};