rendered paste body/******************************************\
game.h
Designed and Coded by Brett LV
\******************************************/
#include "game.h"
haBool32 gameWindow::Frame( )
{
ha3d::GetSingleton( )->Clear( 0, 255, 0, 255 );
ha3d::GetSingleton( )->StartFrame( );
// render shit here
ha3d::GetSingleton( )->EndFrame( );
return haTrue;
};
game::game( HINSTANCE hInstance )
{
m_Instance = hInstance;
};
game::~game( )
{
};
haError32 game::Run( )
{
m_GameWnd.Create( m_Instance, "Test", 1024, 768 );
ha3d::GetSingleton( )->Init( m_GameWnd.GetHwnd( ) );
ha3d::GetSingleton( )->SetMode( haFalse );
m_GameWnd.Run( );
return haSuccess;
};