rendered paste body#include "StdAfx.h"
#include "Setup.h"
class SCRIPTSLOL : public GameObjectAIScript
{
public:
//GameObjectAIScript * CreateAIScriptClassForGameObject(uint32 uEntryId, GameObject* pGameObject);
SCRIPTSLOL(GameObject* goinstance) : GameObjectAIScript(goinstance) {}
void OnActivate(Player * pPlayer)
{
pPlayer->SafeTeleport(530, 0, 10021.254883, -7014.893066, 49.717690, 4.00532);
}
static GameObjectAIScript *Create(GameObject * GO) { return new SCRIPTSLOL(GO); }
};
GameObjectAIScript * create_go(GameObject * GO) { return new SCRIPTSLOL(GO); }
void SetupSCRIPTSLOL(ScriptMgr * mgr)
{
mgr->register_gameobject_script(184503, &SCRIPTSLOL::Create);
}