Anonymous
public text v1 · immutable#include "StdAfx.h"
#include "Setup.h"
class SCRIPT_DECL SCRIPTSLOL : public GameObjectAIScript
{
public:
GameObjectAIScript * CreateAIScriptClassForGameObject(uint32 uEntryId, GameObject* pGameObject);
void OnActivate(Player * pPlayer)
{
pPlayer->SafeTeleport(530, 0, 10021.254883, -7014.893066, 49.717690, 4.00532);
}
};
void SetupSCRIPTSLOL(ScriptMgr * mgr)
{
mgr->register_gameobject_script(184503, &SCRIPTSLOL::Create);
}