All pastes #75181 Raw Edit

Kirkburn

public lua v1 · immutable
#75181 ·published 2006-06-29 21:40 UTC
rendered paste body
function ChatBox_UnitPopup_HideButtons()	CB_Orig_UnitPopup_HideButtons();	local dropdownMenu = getglobal(UIDROPDOWNMENU_INIT_MENU);	for index, value in UnitPopupMenus[dropdownMenu.which] do		if ( value == "WHO" or value == "TARGET" ) then			if ( dropdownMenu.name == UnitName("player") ) then				UnitPopupShown[index] = 0;			else			   UnitPopupShown[index] = 1;			end	   elseif ( value == "IGNORE" ) then	      --kinda backasswards, but it works.	      if ( dropdownMenu.name == UnitName("player") or ChatBox_isOnIgnoreList(dropdownMenu.name) ) then				UnitPopupShown[index] = 0;			else			   UnitPopupShown[index] = 1;			end	   elseif ( value == "UNIGNORE" ) then	      if ( dropdownMenu.name == UnitName("player") or not ChatBox_isOnIgnoreList(dropdownMenu.name) ) then				UnitPopupShown[index] = 0;			else			   UnitPopupShown[index] = 1;			end	   elseif ( value == "ADDFRIEND" ) then	      if ( dropdownMenu.name == UnitName("player") or ChatBox_isPlayerFriend(dropdownMenu.name) ) then				UnitPopupShown[index] = 0;			else			   UnitPopupShown[index] = 1;			end	   elseif ( value == "REMOVEFRIEND" ) then	      if ( dropdownMenu.name == UnitName("player") or not ChatBox_isPlayerFriend(dropdownMenu.name) ) then				UnitPopupShown[index] = 0;			else			   UnitPopupShown[index] = 1;			end	   end	endendfunction ChatBox_UnitPopup_OnClick()	local index = this.value;	local dropdownFrame = getglobal(UIDROPDOWNMENU_INIT_MENU);	local button = UnitPopupMenus[this.owner][index];	local unit = dropdownFrame.unit;	local name = dropdownFrame.name;   local notFound = false;	if ( button == "WHO" ) then		SendWho("n-"..name);	elseif ( button == "TARGET" ) then		TargetByName(name);	elseif ( button == "IGNORE" ) then   	AddIgnore(name);   elseif ( button == "UNIGNORE" ) then		DelIgnore(name);   elseif ( button == "ADDFRIEND" ) then		AddFriend(name);	elseif ( button == "REMOVEFRIEND" ) then		RemoveFriend(name);	else	   notFound = true;	end	if notFound then		CB_Orig_UnitPopup_OnClick();	else	   PlaySound("UChatScrollButton");	endendfunction ChatBox_isOnIgnoreList(checkname)	local ignores = GetNumIgnores();	for i=1, ignores do		local name = GetIgnoreName(i);		if(name == checkname) then		   return true;		end	end	return false;endfunction ChatBox_isPlayerFriend(checkname)	local friends = GetNumFriends();	for i=1, friends do		local name, level, class, area, connected = GetFriendInfo(i);		if(name == checkname) then		   return true;      end	end	return false;end