All pastes #751803 Raw Edit

Unnamed

public text v1 · immutable
#751803 ·published 2007-10-27 19:02 UTC
rendered paste body
<skill id="5006" levels="1" name="Frintezza's Melody"> 
<!-- Editado por Shaka 18/09/2007 --> 
<!-- A general performance. --> 
<!-- Incompleto --> 
  <set name="operateType" val="OP_ACTIVE"/> 
  <set name="mpConsume" val="0"/> 
  <set name="castRange" val="-1"/> 
  <set name="hitTime" val="34000"/> 
  <set name="isMagic" val="false"/> 
  <for> 
  </for> 
</skill> 

<skill id="5007" levels="5" name="NPC Frintezza's"> 
<!-- Editado por Shaka 18/09/2007 --> 
<!-- LVL 1 - Frintezza's Healing Rhapsody: Music to soothe the soul. --> 
<!-- LVL 2 - Frintezza's Rampaging Opus: A Consecutive Dash + Portrait Replay Performance. --> 
<!-- LVL 3 - Frintezza's Power Concerto: A powerful tune affecting Attack/Speed. --> 
<!-- LVL 4 - Frintezza's Plagued Concerto: A triumphant ballad of Heal Suppressing. --> 
<!-- LVL 5 - Frintezza's Psycho Symphony: Two Can Dance + Cancel Performance. --> 
<!-- Incompleto --> 
  <table name="#hitTime"> 32000 32000 32000 31000 35000 </table> 
  <set name="mpConsume" val="0"/> 
  <set name="hitTime" val="#hitTime"/> 
  <set name="operateType" val="OP_ACTIVE"/> 
  <set name="castRange" val="-1"/> 
  <set name="isMagic" val="false"/> 
  <for> 
  </for> 
</skill> 

<skill id="5008" levels="5" name="NPC Frintezza's"> 
<!-- Editado por Shaka 18/09/2007 --> 
<!-- LVL 1 - Frintezza's Concert Hall: Melody   Music that makes you feel oh so good inside. --> 
<!-- LVL 2 - Frintezza's Rampaging Opus en masse: Consecutive Dash + Portrait Replay Performance. --> 
<!-- LVL 3 - Frintezza Power Encore: Attack/Speed Performance. --> 
<!-- LVL 4 - Mournful Chorale Prelude: Instantly decreases the effect of HP regeneration magic. --> 
<!-- LVL 5 - Hypnotic Mazurka: Instantly immobilizes the target by making it dance involuntarily. --> 
<!-- Incompleto --> 
  <table name="#isMagic"> true false false true true </table> 
  <set name="mpConsume" val="0"/> 
  <set name="hitTime" val="0"/> 
  <set name="isMagic" val="#isMagic"/> 
  <set name="operateType" val="OP_ACTIVE"/> 
  <set name="castRange" val="-1"/> 
  <for> 
  </for> 
</skill>