Mine
public text v1 · immutable#include "StdAfx.h"
#include "Setup.h"
class SCRIPT_DECL SCRIPTSLOL : public GameObjectAIScript
{
public:
void OnActivate(Player * pPlayer)
};
void SCRIPTSLOL::OnActivate(Player * pPlayer)
{
pPlayer->SafeTeleport(530, 0, 10021.254883, -7014.893066, 49.717690, 4.00532);
}
void SetupSCRIPTSLOL(ScriptMgr * mgr)
{
mgr->register_gameobject_script(184503, &SCRIPTSLOL::Create);
}