rendered paste body# in clutter_methods.def
(define-method add_actor
(of-object "ClutterContainer")
(c-name "clutter_container_add_actor")
(return-type "none")
(parameters
'("ClutterActor*" "actor")
)
)
# in clutter_signals.def
(define-signal actor-added
(of-object "ClutterContainer")
(return-type "void")
(when "first")
(parameters
'("ClutterActor*" "p0")
)
)
# in container.hg
_WRAP_METHOD(void add(const Glib::RefPtr<Actor>& actor), clutter_container_add_actor)
_WRAP_SIGNAL(void actor_added(const Glib::RefPtr<Actor>& actor), "actor_added")
# in convert_cluttermm.m4
_CONVERSION(`const Glib::RefPtr<Actor>&',`ClutterActor*',__CONVERT_REFPTR_TO_P)
_CONVERSION(`const Glib::RefPtr<ActorBox>&',`ClutterActorBox*',__CONVERT_REFPTR_TO_P)
_CONVERSION(`ClutterActor*',`Glib::RefPtr<Actor>',`Glib::wrap($3)')
_CONVERSION(`ClutterActor*',`Glib::RefPtr<const Actor>',`Glib::wrap($3)')